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[UPGRADE OFFERS !!✅] Sky Master HDRP-URP-Mobile Sky, Ocean, Volume Clouds-lighting, Weather, RealGI

Discussion in 'Assets and Asset Store' started by nasos_333, Nov 17, 2014.

  1. nasos_333

    nasos_333

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    Last edited: Jun 4, 2021
  2. nasos_333

    nasos_333

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    Last edited: Jun 5, 2021
  3. nasos_333

    nasos_333

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    Sky Master ULTIMATE HDRP - Ethereal volumetric lighting module - New space demo WIP. Added impostor and normal local lights to the effect.
     
    Last edited: Jun 6, 2021
  4. nasos_333

    nasos_333

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  5. nasos_333

    nasos_333

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  6. nasos_333

    nasos_333

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    Testing of Sky Master ULTIMATE URP - InfiniCLOUD system in Mock VR system, the cloud system works in both Single Pass Indtanced and Mutlti pass modes in the emulation system.

    JUNE 2021 UPGRADE OFFERS !!!
    Sky Master ULTIMATE users can upgrade to the following ARTnGAME assets for only $3-15 for limited time: InfiniGRASS ($15) - Ethereal ($5) - InfiniTREE ($9) - Advanced FX Creator ($9) - Particle Dynamic Magic ($9) Sun Shafts SRP Beta ($3) - Volumetric Fog SRP Beta ($3) - InfiniCLOUD ($5).
    InfiniGRASS users can also upgrade to Sky Master ULTIMATE for only $29.
     
    Last edited: Jun 9, 2021
  7. nasos_333

    nasos_333

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    Sky Master ULTIMATE URP Ethereal volumetric lights solution WIP on Multi Pass VR support, the system has been converted to work on VR, now I am tweaking and making new demos on this new mode.

    I will update as work progresses.
     
    Last edited: Jun 10, 2021
  8. nasos_333

    nasos_333

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    Sky Master ULTIMATE HDRP - Oceanis cutting edge ocean - water system WIP on non patterned waves.
     
    Last edited: Jun 12, 2021
  9. nasos_333

    nasos_333

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    Last edited: Jun 23, 2021
  10. nasos_333

    nasos_333

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    Sky Master ULTIMATE HDRP - Oceanis cutting edge ocean - water system WIP on dynamic waves.

     
    Last edited: Jun 15, 2021
  11. nasos_333

    nasos_333

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    Sky Master ULTIMATE HDRP - Oceanis cutting edge ocean - water system WIP on dynamic waves.
     
    Last edited: Jun 16, 2021
  12. nasos_333

    nasos_333

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    Sky Master ULTIMATE HDRP - Various cloud types of the system and WIP on the new demos to showcase all types and artistic options.

    More images - videos:





     
    Last edited: Jun 19, 2021
  13. nasos_333

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    Sky Master ULTIMATE URP - Tutorial 1 - Base setup of the volumetric effects and Time of Day.

     
    Last edited: Jun 17, 2021
  14. nasos_333

    nasos_333

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  15. nasos_333

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    Sky Master ULTIMATE HDRP - Tutorial 2 - Oceanis water system base setup

    JUNE 2021 UPGRADE OFFERS !!!
    Sky Master ULTIMATE users can upgrade to the following ARTnGAME assets for only $3-15 for limited time: InfiniGRASS ($15) - Ethereal ($5) - InfiniTREE ($9) - Advanced FX Creator ($9) - Particle Dynamic Magic ($9) Sun Shafts SRP Beta ($3) - Volumetric Fog SRP Beta ($3) - InfiniCLOUD ($5).
    InfiniGRASS users can also upgrade to Sky Master ULTIMATE for only $29.
     
  16. artificialstupidity

    artificialstupidity

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    Hey I’m down! I have Ethereal and Uimate
     
    nasos_333 likes this.
  17. Game-Dragon

    Game-Dragon

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    I'd love to get into that secret sale!
     
    nasos_333 likes this.
  18. nasos_333

    nasos_333

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    Great :), i received the Ethereal invoice, now you can buy Sky Master ULTIMATE for $1 (directly buy from store)

    And then after you have that, in separate order can buy all the rest for $1.

    Let me know if all worked ok
     
  19. nasos_333

    nasos_333

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    First offer sent !







    (* All images use only ARTnGAME assets, no other asset is required)
    Limited ARTnGAME Secret Sale !!!

    Buy Ethereal and get a custom discount to pay only $7 for all of:

    - Sky Master ULTIMATE (URP and HDRP Beta versions available on request - HDRP includes Oceanis water)
    - InfiniGRASS (URP and HDRP Beta versions available on request)
    - Advanced FX Creator (includes Particle Dynamic Magic)
    - InfiniCLOUD
    - InfiniTREE
    (HDRP Beta version available on request)
    - Volumetric Fog SRP (volume fog for Post Processing Stack v2.0)
    - Sun Shafts SRP(Screen space sun shafts for Post Processing Stack v2.0)

    This is a very limited offer for next 10 users, send a post in this Sky Master forum thread and a PM with the Ethereal invoice to receive the offer.

    Offer limit reached: 10/10
    Enjoy :)

    ARTnGame - Instagram - Facebook - Twitter - Discord - Youtube - Reddit

    Offer has ended !!!
     
    Last edited: Jun 23, 2021
  20. nasos_333

    nasos_333

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    Sky Master ULTIMATE v5.1.5c has been released at the Unity Asset Store !!!!
    v5.1.5c
    - Fix issue in auto configurator where "Sample Count 0" was set to one and created artifacts when looking straight up, now defaults to 10.
    - Added time scaling option to the "TimerSKYMASTER" script, to choose how many game hours correspond to one real hour
    - Added years, months and day in month counters in Timer script
    - Added millisecond time resolution to enable much faster day cycles
    - Added all Volumetric cloud types option in the randomized weather script, in addition to the shader based clouds
     
  21. shay91

    shay91

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    can i get the skymasters urp version pls? ive send u an email
     
  22. nasos_333

    nasos_333

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    Hi, is it in artengames@gmail.com ?

    You can send me the sky master ultimate invoice and will send asap links
     
  23. Setmaster

    Setmaster

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    Does Skymaster include InfiniCLOUD? I'm a little confused because both seem to have volumetric clouds.
     
  24. nasos_333

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    Hi,

    Yes, InfiniCLOUD is included in all Sky Master ULTIMATE versions. Sky Master is the overall weather framework that has 5+ clouds types to cover all cases, InfiniCLOUD is one of them with shader based clouds that are best for performance but not ideal for fly through case.

    Let me know for any further questions
     
  25. TomH

    TomH

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    I was always tempted to get the assets, so I'm in :)
     
  26. nasos_333

    nasos_333

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    Great, i have enabled the offers, let me know if all worked as supposed and thanks for bringing this up.
     
  27. nasos_333

    nasos_333

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    Sky Master ULTIMATE URP - Ethereal Volumetric Lighting


    Sky Master ULTIMATE Volume Clouds with InfiniGRASS


    Sky Master ULTIMATE Volume Fog with InfiniGRASS


    Sky Master ULTIMATE Shader Based Volume Clouds - InfiniCLOUD

    (* All images use only ARTnGAME assets, no other asset is required)

    Sky Master ULTIMATE Offer and new URP-HDRP Beta versions !!!

    Sky Master ULTIMATE URP 14c and HDRP 10a Beta versions are now available for download on PM request.
     
    Last edited: Jun 24, 2021
  28. nasos_333

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    Last edited: Jun 25, 2021
  29. nasos_333

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  30. nasos_333

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    Hi,

    A clarification that did not mention, the InfiniCLOUD for URP-HDRP is available in Sky Master ULTIMATE URP and HDRP betas, available on PM request in Google Drive. The InifiniCLOUD in store is hdrp and contains installer for urp. With Sky Master ULTIMATE you get all 3 pipeline versions, plus the whole weather framework.
     
  31. nasos_333

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    UPDATE on Sky Master ULTIMATE - Ethereal URP Volumetric Lighting

    I have seen an issue where the volume sampling steps are variable depending on the scene depth, which may cause issues as a light volume intersects various scene depths and sky and volume may appear uneven.

    The Step Control X variable in the connectVolumeFog script can now be used to control this effect, zero will disable the new system, values like 0.01 or 0.1 will enable an even step independent of the scene depth, as shown in the 2ond image above.

    The patch for this will come in the next URP version 15 and Ethereal v1.1.8e in the store.

    A new demo will also be added showcasing the effect.

    To use it directly before the update releases, can make the following changes to the volume lights shader

    Change in VolumeFogSRP_FORWARD_URP.shader

    Line 1717-1721, change the if statement to
    "if (zsample <= 1-0.999995 && _stepsControl.x == 0) {"

    Line 1712, add
    if (_stepsControl.x != 0) {//v1.1.8e
    posToCameraA = (_stepsControl.x + 1) * 50 * (wpos - _WorldSpaceCameraPos) / length(posToCameraA); //v1.1.8e
    }

    Then put stepsControl X value to 0 to keep the previous system or to anything else (e.g. 0.01) in the connectVolumeFog script on the Camera to use and tweak the new even rendering method.
     
    Last edited: Jun 27, 2021
  32. superMario99

    superMario99

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    Hi,

    I try to include the volumetric lighting system in my URP game, the Ethereal, and for some reason i get very vibrant colors that not look like the previous project i had or the demos in your images. Any idea on what could be the reason ? thanks
     
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  33. nasos_333

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    Hi,

    If it happens globally in all demo scenes, it could be the color space, try to enable Linear color space in the Unity player settings and see if fixes the issue.
     
    Last edited: Jun 27, 2021
  34. superMario99

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    Seems that was the issue, everything looks correctly now, cant thank you enough :)
     
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  35. nasos_333

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    np :), glad that worked out, let me know for anything else. Also can use my Discord for direct chat and help - https://discord.gg/X6fX6J5
     
    Last edited: Jun 28, 2021
  36. suckerPunchen77

    suckerPunchen77

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    Hi

    For how long will the $15 offer last ?
     
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  37. nasos_333

    nasos_333

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    Hi,

    The special offer is limited time, i plan to keep it a week after Summer sale week 1 ends, the end is today in 28th. I recommend buy anything in sale today and then upgrade in next week or directly, to get the maximum discount.

    Let me know for any other question and clarification.
     
    Last edited: Jun 29, 2021
  38. nasos_333

    nasos_333

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    Sky Master ULTIMATE URP - Ethereal Volumetric Lighting system v1.1.8e has been submitted to the Unity Asset Store and will be available in the next Sky Master ULTIMATE URP Beta 14d.


    Ethereal v1.1.8e

    - Added fix for an issue when the dual cameras rendering mode is used where the sun would not update correctly in one of the cameras.
    - Added more forest demos with different settings and local lights showcase
    - Fixed an issue where the fog distance from the camera would not follow the camera in horizontal space, making fog density calculated based on distance from world space zero point.
    - Addressed an issue where the volume sampling steps are variable depending on the scene depth, which may cause issue as a light volume intersects various scene depths and the sky and the volume may appear uneven. The "Step Control" X variable in the connectVolumeFogSRP script can now be used to control this effect, zero will disable the new system, values like 0.01 or 0.1 will enable an even volume sampling step independent of the scene depth, resulting in the volume of light appear even between the various ground distances and sky.

    InfiniCLOUD, Ethereal and InfiniGRASS are now on -50% Discount in Summer SALE until 28th June !!!!!

    Last hours of the sale !!!!

    SkyMaster ULTIMATE is a $15 upgrade from Ethereal - InfiniGRASS for a limited time.

    Sky Master ULTIMATE upgrades to InfiniTREE ($9) - Advanced FX Creator ($9) - Particle Dynamic Magic ($9) Sun Shafts SRP Beta ($1) - Volumetric Fog SRP Beta ($1)

     
  39. Leaporre

    Leaporre

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    Hello,
    I was just following this tutorial:

    But mine looks totally off - do you know why?
     

    Attached Files:

  40. nasos_333

    nasos_333

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    Try other modes than Metal to see if fix, also make sure to be in Linear color space as first steps.

    Do the other demos work ok ? I post a video with the results i get on my laptop (Dell XPS - Windows 10)



    Also try the prefab use and see if works.
     
    Last edited: Jun 30, 2021
  41. jandd661

    jandd661

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    Greetings, Before starting a request for help I would like to know if Skymaster work in 2021.1 HDRP? I have many import warnings/errors. Thanks.
     
  42. nasos_333

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    Hi,

    The hdrp and urp betas are separate projects, let me know the invoice and will send them asap
     
  43. nasos_333

    nasos_333

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    Hi,

    I did few more tests and seems this is an old issue with some Mac PCs and how depth buffer is grabbed. I have reworked the water shader and system to grab the camera depth externally, so if you want i can send the new version for Mac to see if help with the water issue shown in the photo.
     
    Last edited: Jul 4, 2021
  44. nasos_333

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    Sky Master ULTIMATE v5.1.5d has been released at the Unity Asset Store !!!!

    v5.1.5d

    - Added new prefab v5.0 that contains the new full volumetric clouds system with fly through support for direct use in any scene and instructions on how to use the map reset feature if such is needed for infinite maps case.
    - Added demo showcasing the use of the new v5.0 prefab
     
    Last edited: Jul 6, 2021
  45. nasos_333

    nasos_333

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  46. sirMagicyan

    sirMagicyan

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    Hi,

    Does the HDRP version have cloud where i can fly inside the volume ?
     
  47. nasos_333

    nasos_333

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    Hi, yes, the fly through clouds has been ported to all pipelines for some time now, also the HDRP has a few extras like a fog of war mode and working also on more control on vertical formations and a vortex system.
     
  48. nasos_333

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    Last edited: Jul 7, 2021
  49. nasos_333

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    Last edited: Jul 8, 2021
  50. nasos_333

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    Last edited: Jul 9, 2021
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