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[-70% FLASH SALE, save $600✅] InfiniCLOUD HDRP-URP, Volumetric Clouds for the new pipelines & Mobile

Discussion in 'Assets and Asset Store' started by nasos_333, Sep 15, 2019.

  1. nasos_333

    nasos_333

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    InfiniCLOUD HDRP: Volumetric Clouds

    InfiniCLOUD HDRP is a volumetric clouds system for the new Scriptable Render Pipelines
    in Unity, with focus on HDRP pipeline.

    The effect is globally compatible with all platforms and SRPs and supports both desktop and mobile platforms.

    Features:
    - Volumetric clouds that can be used in HDRP, LWRP (or URP) and Standard pipelines
    - Volumetric ground fog or top down view clouds using the system in below camera mode
    - Dual layer possibility for up and down clouds
    - Rainbow shader
    - Volumetric lit particles module, for effects like smoke and round planet clouds
    - Lightning system, with randomized lightning spawn, target definition for strikes and lightning on clouds

    The system has been submitted to the asset store for review and will be upgradable from Sky Master ULTIMATE.




     
    Last edited: Sep 15, 2019
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  2. nasos_333

    nasos_333

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    Photos:











     
    Last edited: Sep 15, 2019
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  3. nasos_333

    nasos_333

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    Reserved
     
  4. hippocoder

    hippocoder

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    Clearly an impressive clouds asset. I'm not in the market for one right now, but your dedication to customers is perfect.
     
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  5. nasos_333

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    Thanks :), i try to cover the new SRPs as much as possible, have done Sun Shafts for LWRP (and URP also as forward renderer feature, to release soon) and also Volumetric Fog for LWRP (to be submitted this week), this new clouds system is compatible with all platforms and pipelines for global adaptation.

    I hope HDRP gets a custom image effect API soon as well, so can expand upon that as well.
     
    Last edited: Sep 15, 2019
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  6. nasos_333

    nasos_333

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    UPDATE:

    I was asked by few users if this is HDRP only, so to clarify the system works on both LWRP and HDRP, plus on URP probably, but have not tested it yet for this one. I will update after do some tests specific to URP in Unity 2019.3 and get back on this as well.
     
  7. nasos_333

    nasos_333

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    UPDATE:

    The system is currently under review, unfortunately there is a setback because Unity has few issues with their asset store backend, so review will take a bit longer than usual.

    For any Sky Master ULTIMATE user interested in the new InfiniCLOUD HDRP system, i can send the first version in Google Drive download asap, let me know in PM.
     
  8. nasos_333

    nasos_333

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  9. nasos_333

    nasos_333

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    InfiniCLOUD Used with latest Unity 2019.2 HDRP image effects.

    A complete Unity 2019 based version will be submitted to the store soon.
     
  10. nasos_333

    nasos_333

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    UPDATE:

    The Unity 2019.2 version is now done and is available for download in Google Drive for anyone interested.
     
  11. nasos_333

    nasos_333

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    Some of the demos for Unity 2019.2 version


    An upgrade path for current Sky Master ULTIMATE users has been created so can upgrade directly for only $5 !!!.

    Two more SRP systems are also available, Sun Shafts and Volumetric Fog (both will get a URP version option using the forward renderer feature soon)
     
  12. nasos_333

    nasos_333

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    InfiniCLOUD v1.1 has been submitted to the store and pending review

    v1.1
    - Submitted with Unity 2019.2.9f1 for compatibility with latest unity version
    - Rework of few of the demos for better results
     
  13. shredingskin

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    One of the few things that was making me afraid of switching to HDRP.
    Bought, I'll tell impressions later.
     
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  14. nasos_333

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    Hi,

    Let me know for anything that comes up.

    This method has the perk that is globally compatible, and can be used in all pipelines and platforms because is not image effect. Also will appear in reflections like any other object without special setup.
     
  15. shredingskin

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    Hi, trying it a little bit, nice solution and works very well for clouds, the interface is a little cluttered.
    What's the control to "bring down" the clouds, since for it to not be cut off by the camera it needs to have a very far clipping plane.
    Thanks.
     
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  16. nasos_333

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    I attach an image with tweaked settings (in red and inside the game window), the main one is the "MultiQuad C Heights" vector. Its x is the cloud actual height on scene. The Y is the shader scaling of the height to change its coverage and looks.

    Also you can change the apparent scaling of the clouds by the "Cloud Density" factor, this will not move the scene object but rather scale on a shader level, so if you bring clouds closer in scene can use this to make them appear further in shader.

    For these setting i use 1500-2000 in camera far view distance. I also attach a scene file with the settings applied for reference.
     

    Attached Files:

  17. nasos_333

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    Also a feature that is not currently exposed in the Beta clouds control script is the transparency control texture, you can set one texture with transparent areas like in the image above and play with scale and offset to create holes in the clouds so they do not appear uniform.
     
  18. jjejj87

    jjejj87

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    How does this work with the PBR sky? Does it override it or can it work together? Mind sharing the workflow so that I can determine if this asset can fit into my project? Thanks.
     
  19. nasos_333

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    The clouds are just an object in scene, they do no changes at all to any settings for sky, lights etc so can work with any skybox directly.

    That also has the perk that is ready for reflections without any special setup
     
  20. nasos_333

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    Video of the system runinning in LWRP. This version will be included in the asset in next version.

    Also available now on PM request.
     
    Last edited: Oct 19, 2019
  21. nasos_333

    nasos_333

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    UPDATE:
    The LWRP version is now ready for both Unity 2018.4 and Unity 2019.2 and a unity package is available now on PM request for all current users of the system. This module will be included in next update of the store version as well.
     
    Last edited: Nov 11, 2019
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  22. nasos_333

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    Last edited: Dec 24, 2019
  23. nasos_333

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    Last edited: Jan 6, 2020
  24. nasos_333

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    I attach two video tutorials showing the prefab creation and wind manipulation options for reference.

    Sample of manipulation of wind using the script Wind and Parallax parameters and the windzone speed and direction around the Y axis.

    Creating a custom InfiniCLOUD prefab from one of the demo scenes and insertion in a new scene. First choose the scene with clouds closest to the result required and parent the clouds and sun light to a holder gameobject, then drag to asset to create the prefab. The windzone and Sun light slots can be replaced by the scene specific sun light and windzone, if they already exist in the scene the clouds will be inserted in, simply erase the prefab ones and drag the scene directional light and windzone in the relevant slots in the script. The camera is not required to be in the prefab and can directly use the scene camera.
     
  25. nasos_333

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  26. nasos_333

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  27. nasos_333

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    WIP on the next InfiniCLOUD addition (New cloud type with 3D noise, as extra choice to the current 2D noise system) and combination with water for Sky Master ULTIMATE HDRP version.

    The clouds combine perfectly with the new Oceanis HDRP water system and can be used also in any pipeline and reflection system.

    Sky Master ULTIMATE users can also try the Beta of the new clouds and water by send a PM with the invoice. A Beta for InfiniCLOUD users will follow as well later, the system is worked on currently with all Sky Master ULTIMATE HDRP modules in parallel so can guarantee perfect combination of the two systems.
     
  28. nasos_333

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    New big offer !!!!

    InfiniCLOUD users can now upgrade to Sky Master ULTIMATE for only $10 and get all the benefits of Sky Master ULTIMATE users (including access to the new HDRP and URP Betas for all systems and modules, like sun shafts, volume fog, new water and much more)

    Also Sky Master ULTIMATE users can get InfiniGRASS for only $19 upgrade (vs $59) for a limited time !!!
     
  29. Susihiisi

    Susihiisi

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    Hi. InfiniCLOUD seems to be able to wrap around a planet. Is there limitations on how big the planet can be? I have been looking for a way to get clouds for realistic sized Earth. I would be using Standard Pipeline. Meow.
     
  30. nasos_333

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    Hi,

    The system can do half planet, but not all, plus is generally made to emulate flat systems.

    There is a volume lit particle system included in the system that can be around a planet, but is for specific uses.

    You can upgrade to Sky Master ULTIMATE (currently in $10 offer) to get access to all my cloud systems and one of them can do spherical planets as well for Standard pipeline (and URP) as shown in videos and photos above.
     
    Last edited: Jun 18, 2020
  31. dwatt-hollowworldgames

    dwatt-hollowworldgames

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    Does this work with 2020.1 and vr single pass instanced?
     
  32. nasos_333

    nasos_333

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    Hi, the system has been tested in 2019.3 but should work in 2020 too. I have not tested single pass vr, but note single pass instanced is a different platform, so my guess is that would not work with it out of the box.
     
  33. dwatt-hollowworldgames

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    https://docs.unity3d.com/Manual/SinglePassInstancing.html

    Thank You for your response.it requires changes in the shaders to make it work as the render buffer is an array rather than a single texture. Also in 2020.1 and onward single pass is no longer an option as is legacy vr. All the xr plugins only support multipass and single pass instanced from what I have seen.
     
  34. nasos_333

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    Yes indeed, XR mock up also has instanced single pass. I tried to convert some of my systems to single pass instanced but was impossible, as is extremely complex, with minimal examples and documentation and requires a complete re-write of many things, so not sure when this will be available for any of my systems. The dual pass VR will work ok generally.

    After my experience with Single pass instanced, i will handle it like a different platform, as it is totally different way of doing the internal things and Unity does not unify it so well, so if i make it for instanced will be another asset probably, as the time to do it could be much more than making the original system.
     
  35. Mojo-Game-Studio

    Mojo-Game-Studio

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    Hiya, is there any documentation about setting up the clouds?
     
  36. nasos_333

    nasos_333

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    Hi,

    Can check the sky master manual in the shader volume clouds section for the details on the system

    https://drive.google.com/file/d/1hq-vpXC8pw_xp-pySueylalBRSwxZG11/view?usp=sharing

    Generally can copy the prefab from any sample scene and work on it directly.

    And this is a video of the setup of the Standard Pipeline version of the system in Sky Master ULTIMATE, showing some of the options
     
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  37. nasos_333

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    BIG NEWS for InfiniCLOUD users !!!!

    All InfiniCLOUD users are now eligible to receive and use Sky Master ULTIMATE URP Beta, which includes the URP InfiniCLOUD system !!!!!!

    Let me know i PM including the invoice in PDF and i will send the latest Sky Master ULTIMATE URP Beta in Google drive download.

    Also InfiniCLOUD users can now upgrade to Sky Master ULTIMATE and get access to all new HDRP and URP systems, including the upcoming new Oceanis water system, for only $5 !!!!
     
  38. nasos_333

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    InfiniCLOUD v1.4 has been submitted to Unity Asset Store.

    v1.4
    - Added new shadows for the new HDRP versions and sample scenes
    - Added new demo scenes showcasing more usage cases
     
    Last edited: Aug 31, 2020
  39. nasos_333

    nasos_333

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    InfiniCLOUD v1.4 has been released in Unity Asset Store.

    v1.4
    - Added new shadows for the new HDRP versions and sample scenes
    - Added new demo scenes showcasing more usage cases
     
  40. nasos_333

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    Sky Master ULTIMATE - Next URP Beta version, refined cloud shadows for InfiniCLOUD module and higher clouds emulation.
     
    Last edited: Oct 8, 2020
  41. nasos_333

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    Sky Master ULTIMATE HDRP Beta WIP, three of the 5 total clouds types (3D noise in Image effect with fly through and as background only in 1st video and volume shaded on a spherical dome without image effects in 2ond video)
     
  42. nasos_333

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  43. nasos_333

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  44. nasos_333

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  45. nasos_333

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    Sky Master ULTIMATE HDRP and URP WIP - Full volume clouds with fly through support and shadows on ground
     
    Last edited: Nov 3, 2020
  46. nasos_333

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    InfiniCLOUD VR samples, tested in Unity 2019.4.5f1, HDRP 7.4.3 and MockHMD XR 1.2.
     
    Last edited: Nov 10, 2020
  47. nasos_333

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    Last edited: Dec 5, 2020
  48. nasos_333

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    Last edited: Dec 5, 2020
  49. Purumus

    Purumus

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    Your work is amazing! However, I need access to infiniCLOUD URP. How do I access it?
     
  50. nasos_333

    nasos_333

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    Hi, just send me the invoice PDF of purchase and will send the latest Sky Master ULTIMATE URP Beta (which includes InfiniCLOUD URP and all other cloud types of Sky Master).

    I have just uploaded the new Beta today also, which is a massive upgrade to the previous Beta and has also been tested and made to work in all URP versions up to latest 10.2.