This looks amazing. I have a couple of questions tho: If I understand correct, UPGEN works as a post-process lighting system on top of Unity's existing lights & lightmaps? So UPGEN does not cast shadows but works okay combined with the different light baking modes like Shadowmask? Does the URP version work with URP's included post-processing system? Or does it require the other post-processsing stack (I've lost track if that even works anymore)?