Search Unity

Updating your tile palette

Discussion in '2D' started by therocketman2018, Jul 22, 2019.

  1. therocketman2018

    therocketman2018

    Joined:
    Apr 25, 2019
    Posts:
    46
    Hey. Is it possible to update/change the tilepalette to another without loosing already drawn tiles from your scene? Meaning, if i make a tileset and make a palette of it, paint the scene for my game and then i go to photoshop and draw more tiles for the tileset, and now i need to switch the earlier palette/tileset to a new one.
     
    christh, RemDust and towcar68 like this.
  2. towcar68

    towcar68

    Joined:
    Dec 8, 2017
    Posts:
    4
    I have seen this question a couple times and I would like to see an answer for it. I have not figured out how to update my Tile Palette without ruining everything I have already placed.
     
  3. pablo_leban

    pablo_leban

    Joined:
    Sep 19, 2013
    Posts:
    68
    I was wondering the same.
     
    awsapps and towcar68 like this.
  4. DshGame

    DshGame

    Joined:
    Aug 28, 2016
    Posts:
    7
    this is way i found
    1.when you slice sprite atlas in sprite editor use smart mode (method) to keep old sprite name doesn't change
    2.update palette: open palette in title palette window, drag new sprite atlas to same position as the old one
    3.save tile asset to same folder and click reuse button
     
    ow3n, christh, Krupsbr and 1 other person like this.
  5. adamfdev

    adamfdev

    Joined:
    Oct 2, 2018
    Posts:
    1
    This is exactly what I've been searching for. This method worked perfectly, Thank you