Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Resolved Updating/Triggering Actions without Inputs?

Discussion in 'Input System' started by ricky_lee_, Jan 31, 2021.

  1. ricky_lee_

    ricky_lee_

    Joined:
    Jan 31, 2021
    Posts:
    5
    Using the new input system and I'm having a problem finding a solution in the documentation, though I think its probably easy for anyone who isn't a noob like me, so I thought I'd ask.


    My "Movement" action simply updates a Vector2 called "InputXY" using the InputAction.CallbackContext, and my character moves using InputXY in a fixed update.

    upload_2021-1-31_17-15-45.png

    Code (CSharp):
    1.     public void Movement(InputAction.CallbackContext context)
    2.     {
    3.         inputXY = context.ReadValue<Vector2>();
    4.     }
    But when I pause using Time.timeScale = 0f my InputXY value cannot change. So when resuming, InputXY is what it was at the point of pausing - causing you to walk without any input, until you give a new input.

    Is it possible to get a "currentContext" of the action/inputs so I could manually run the "Movement(InputAction.CallbackContext context)" method?
    ex;
    Code (CSharp):
    1.     public void Resume()
    2.     {
    3.         Time.timeScale = 1f;
    4.  
    5.         Movement( PlayerControlMap.Movement.currentContext );
    6.     }
    Or maybe a way to false trigger my action without any input?
    ex;
    Code (CSharp):
    1.     public void Resume()
    2.     {
    3.         Time.timeScale = 1f;
    4.  
    5.         PlayerControlMap.Movement.trigger;
    6.     }
    Thank you for taking your time to help a noob :S
     
  2. ricky_lee_

    ricky_lee_

    Joined:
    Jan 31, 2021
    Posts:
    5
    Thanks to everyone who looked

    I've solved my issue.
     
  3. babaqalex

    babaqalex

    Joined:
    Jan 28, 2016
    Posts:
    17
    do you mind to share how you solve this? I am trying to figure out how to false trigger an action without the actual input.