Search Unity

  1. Unity 2018.3 is now released.
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. We've updated our Terms of Service. Please read our blog post from Unity CTO and Co-Founder Joachim Ante here
    Dismiss Notice
  4. Want to provide direct feedback to the Unity team? Join the Unity Advisory Panel.
    Dismiss Notice
  5. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice

Updating transition duration through code

Discussion in 'Animation' started by TheGrayUniter, May 12, 2018.

  1. TheGrayUniter

    TheGrayUniter

    Joined:
    May 12, 2018
    Posts:
    11
    Hi everyone

    In my 2D game, the player is able to attack while standing and crouching (the animation clips for both attacks have the same frame count).

    Say the player decides to crouch while the "attack while standing" clip is playing, the animator transitions to the "attack while crouching" state. Is there anyway to set the offset of the destination state to match that of the source state? e.g if the "attack while standing" clip was in frame 3 when the player pressed crouch, then to set the "attack while crouching" clip to also play from frame 3.

    Thank you very much!
     
  2. TheGrayUniter

    TheGrayUniter

    Joined:
    May 12, 2018
    Posts:
    11
    Up, help would be appreciated...
     
  3. TheGrayUniter

    TheGrayUniter

    Joined:
    May 12, 2018
    Posts:
    11
    Up, anyone?