Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Updating transition duration through code

Discussion in 'Animation' started by Crembotz, May 12, 2018.

  1. Crembotz

    Crembotz

    Joined:
    May 12, 2018
    Posts:
    18
    Hi everyone

    In my 2D game, the player is able to attack while standing and crouching (the animation clips for both attacks have the same frame count).

    Say the player decides to crouch while the "attack while standing" clip is playing, the animator transitions to the "attack while crouching" state. Is there anyway to set the offset of the destination state to match that of the source state? e.g if the "attack while standing" clip was in frame 3 when the player pressed crouch, then to set the "attack while crouching" clip to also play from frame 3.

    Thank you very much!
     
  2. Crembotz

    Crembotz

    Joined:
    May 12, 2018
    Posts:
    18
    Up, help would be appreciated...
     
  3. Crembotz

    Crembotz

    Joined:
    May 12, 2018
    Posts:
    18
    Up, anyone?