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Updates to HumanSegmentationDepthImages sample scene required

Discussion in 'AR' started by eco_bach, Jul 6, 2019.

  1. eco_bach

    eco_bach

    Joined:
    Jul 8, 2013
    Posts:
    1,601
    Hi
    I've read this thread
    https://forum.unity.com/threads/how-to-setup-people-occlusion.691789/

    Anyone have an eta on when updates to HumanSegmentationDepthImages sample scene can be expected?
    The last addition over a couple weeks back was the addition of a skeleton demo
    https://github.com/Unity-Technologi...s/tree/master/Assets/Scenes/HumanSegmentation

    The existing human segmentation sample scene is IMHO not really useful except as a proof that depth and segmentation info can be leveraged from ARKit3.
    I ( and I'm sure many others!) have ideas involving depth and occlusion I want to execute but cannot proceed until there are updates.
     
    Last edited: Jul 7, 2019
    Fl0oW and LouisHong like this.
  2. cjensen1

    cjensen1

    Joined:
    Oct 23, 2016
    Posts:
    6
    Bump this.

    Definitely needs to be a little more easy to extract and manipulate the stencil image. Spent all weekend trying to figure how the red stencil works but couldn’t figure it out.
     
  3. LouisHong

    LouisHong

    Joined:
    Nov 11, 2014
    Posts:
    69
    Definitely
     
  4. Numa

    Numa

    Joined:
    Oct 7, 2014
    Posts:
    100
    Is anyone at Unity seeing this? Any updates? A working example would be great :)
     
  5. MrMatthias

    MrMatthias

    Joined:
    Sep 18, 2012
    Posts:
    191
  6. Numa

    Numa

    Joined:
    Oct 7, 2014
    Posts:
    100
    Thanks for the link!