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Bug "UpdateEnvironment readback buffer overflow" Errors Caused by Day/Night Cycle

Discussion in 'Editor & General Support' started by ZenniverseCreate, Aug 12, 2022.

  1. ZenniverseCreate

    ZenniverseCreate

    Joined:
    Sep 5, 2021
    Posts:
    3
    When implementing a day/night cycle, I've found that I get this error repeatedly which seems to break my baked lightmap. This is due to the light source moving during runtime. Does anyone know if there's a fix for this or a workaround?

    This error results in my game either looking too bright during nighttime or too dark during day. Would the solution be a realtime lightmap somehow? Unity's lighting system has always given me trouble. I've heard disabling Realtime GI may be a slight fix, but I have not had such luck.
     

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