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UpdateDynamicRenderBatches not multithreaded

Discussion in 'Graphics for ECS' started by PhilSA, Nov 25, 2019.

  1. PhilSA


    Jul 11, 2013

    I was taking a look at the new Boids demo in EntityComponentSystemSamples, and noticed that RenderMeshSystemV2's "UpdateDynamicRenderBatches" was exclusively on main thread

    Out of curiosity, is this something we can expect to be multithreaded in future versions, or does it have to remain single-threaded? It would be pretty exciting to think that this isn't even the hybrid renderer's full potential, even though it's already amazing

    I totally get that this is WIP
    Last edited: Nov 25, 2019
    Peter77 likes this.
  2. Soaryn


    Apr 17, 2015
    PhilSA likes this.