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[UPDATED] Warp Effect

Discussion in 'Assets and Asset Store' started by dirkjacobasch, Apr 25, 2018.

  1. dirkjacobasch

    dirkjacobasch

    Joined:
    Apr 24, 2018
    Posts:
    18


    The Warp Effect uses a surface shader which renders the effect on a streched high resolution sphere. You drag one of the two prefabs into your scene and place your space ship in the center of the effect. Please read the manual for more details on how to setup the effect correctly.

    Testet with Unity 2017 and Unity 2018




    Features
    • The color and transparency of the Warp Effect can be changed.
    • The speed of the distortion can be changed in x and y direction.
    • The strength of the texture distortion can be changed. The higher the value the more waves will impact the warp textures.
    • The tiling size of the distortion effect can be changed.
    • The warp speed can be changed.
    • The front and rear light intensity and color can be changed to increase or decrease the glowing at the two ends of the warp sphere
    • Prefab with star particle effects. The Warp Effect has two particle effects for the stars. One for slower stars and one for fast moving stars.
    • Prefab with stars rendered directly into the warp sphere.

    Additionals:
    • Distortion image effect shader for warp drop out.
    • Warp audios

    v1.1 Changes:
    • Custom editor for both prefabs to change all values in one place by selecting the prefab.
    • New warp effect prefabs which render the stars in the shader instead of using particle effects.
    • The speed of the stars depends on the warp speed of the new prefab.
    • Two different layers of stars with different speeds.
    • Each star layer can be enabled or disabled separately.
    • You can set different colors for each star layer.
    • You can set different speed multiplier for each star layer.
    • Front and rear light color can be changed in the custom editor.
    • Front and rear light intensity can be changed in the custom editor.

    v1.2.0 Changes:
    • Update 1.2.0 comes with a new background distortion effect. You can change the strength and frequency of the distortion and you can select between different distortion normal maps included in the package. The effect is only visible inside of the warp sphere or if you look through the warp sphere. It is not a fullscreen image effect. The effect is only available in the WarpPrefabShaderStars prefab, because the effect would influence the particle stars in the WarpPrefabParticleStars prefab.
    • The WarpPrefabParticleStars has a new cloud texture which rotate around the warp sphere to give it a more intersting look. Both prefabs now uses Shader Model 4 / DirectX 10.
    • Audio files has been moved from the demo scenes to the main asset folder.
    • This update include also a small bugfix which prevented the noise textures from being saved in the WarpPrefabParticleStars prefab.

    Restriction

    Not testet on mobile devices.

    In the Asset Store

    Website

    Documentation









     
    Last edited: Jun 23, 2018
  2. dirkjacobasch

    dirkjacobasch

    Joined:
    Apr 24, 2018
    Posts:
    18
    Update 1.1.1 Released.

    Changes:
    - Small bugfix for Unity 2018.1.
     
  3. Rajmahal

    Rajmahal

    Joined:
    Apr 20, 2011
    Posts:
    2,017
    Looks great. Purchased.
     
  4. dirkjacobasch

    dirkjacobasch

    Joined:
    Apr 24, 2018
    Posts:
    18
    Thanks a lot. If you have any question let me know.
     
  5. dirkjacobasch

    dirkjacobasch

    Joined:
    Apr 24, 2018
    Posts:
    18
    The next update is in the final testing. This update comes with a new background distortion effect which you know from EVE Online if you play the game. I have added a screenshot from the final testing below. You can change the strength and frequency of the effect and you can select between different distortion normal maps. The effect is only visible inside the warp sphere or if you look through the warp sphere.

    This update include also a small bugfix which prevented the noise textures from being saved in the WarpPrefabParticleStars prefab.


    DistortionTest.jpg
     
    Last edited: Jun 12, 2018
  6. dirkjacobasch

    dirkjacobasch

    Joined:
    Apr 24, 2018
    Posts:
    18
    Version 1.2.0 is live in the Asset Store.

    v1.2.0 Changes:
    • Update 1.2.0 comes with a new background distortion effect. You can change the strength and frequency of the distortion and you can select between different distortion normal maps included in the package. The effect is only visible inside of the warp sphere or if you look through the warp sphere. It is not a fullscreen image effect. The effect is only available in the WarpPrefabShaderStars prefab, because the effect would influence the particle stars in the WarpPrefabParticleStars prefab.
    • The WarpPrefabParticleStars has a new cloud texture which rotate around the warp sphere to give it a more intersting look. Both prefabs now uses Shader Model 4 / DirectX 10.
    • Audio files has been moved from the demo scenes to the main asset folder.
    • This update include also a small bugfix which prevented the noise textures from being saved in the WarpPrefabParticleStars prefab.
     
  7. dirkjacobasch

    dirkjacobasch

    Joined:
    Apr 24, 2018
    Posts:
    18
    Update 1.3.0 is in the final testing.

    The new update 1.3.0 comes with new properties for the WarpPrefabShaderStars prefab. With this update you can change the brightness for each star layer independet and you can set a start- and endpoint for each star layer. I have added tooltips to the editor where needed. This update has a bugfix that prevent Tile Y from beeing saved correctly in the editor. I also added an example of how to start star layers rendered with a delay.
     
    DrOcto likes this.
  8. dirkjacobasch

    dirkjacobasch

    Joined:
    Apr 24, 2018
    Posts:
    18
    Update 1.3.0 is live in the Asset Store

    Changes:
    • Added new properties for the WarpPrefabShaderStars prefab to change the brightness of each star layer independently.
    • Added new properties to set the start- and endpoint for each star layer.
    • Added tooltips to the editor where needed.
    • Bugfix that prevent Tile Y from beeing saved correctly in the editor.
    • Added an example of how to start star layers rendered with a delay. You can find the example in the WarpOnOff demo script.
    Check it out

    Thanks
    Dirk
     
  9. Ateam_Studios

    Ateam_Studios

    Joined:
    Nov 23, 2013
    Posts:
    30
    Hello,

    This look awesome, I am definitely in love of this one ...

    I have two little questions :

    1.Does it works fine on mobile device ?

    2.Could you try to add (optionnal) some psychedelics effects like the very old sci-fi game called "captain Blood" ? So vintage sci-fi ....
    Take a look to 11mn26s on this video


    Thank you for your work !
     
  10. dirkjacobasch

    dirkjacobasch

    Joined:
    Apr 24, 2018
    Posts:
    18
    Hello,

    I am very pleased that you like it. I have not tested it on mobile yet, but I will test the effect on mobile soon. On my last test on my PC I had arround 400 FPS, so I think the performance is good enough for mobile.

    Psychedelic warp is a good idea. I'll try to do something like that. :)

    Best regards
    Dirk
     
    Ateam_Studios likes this.
  11. dirkjacobasch

    dirkjacobasch

    Joined:
    Apr 24, 2018
    Posts:
    18
    Hello,

    I just made a little performance test with version 1.3.0

    System:
    Intel i7 4770K
    GTX Titan 6GB
    24 GB RAM

    Result: 505 FPS. I don't want to go higher. :)

    WarpPerformanceTest_02.jpg
     
    Ateam_Studios likes this.
  12. dirkjacobasch

    dirkjacobasch

    Joined:
    Apr 24, 2018
    Posts:
    18
    Hello Ateam_Studios,

    I've just tested the Warp Effect on my iPhone 8 and it runs smooth at solid 60 FPS. I could not get higher because 60 FPS is max. on iOS.

    Unfortunately, I have no newer android device to test it on Android. :(
    I've only some old devices, but I think on a modern Android it works like it does on iOS.

    I hope that answers your question. :)

    Best regards,
    Dirk

    IMG_0212.PNG
     
    Ateam_Studios likes this.
  13. Ateam_Studios

    Ateam_Studios

    Joined:
    Nov 23, 2013
    Posts:
    30
    Hello Dirk,

    Thank you to take the time for the test ...
    Infact I've already buy your package :), because you do a very good job and watching the warp effect again and again is just hypnotic.

    So, I'm in!
    I hope that you will continue to add some cool warp effects, I think that could interest other developpers who work on space projects.

    Best regards,
    Seb
     
  14. dirkjacobasch

    dirkjacobasch

    Joined:
    Apr 24, 2018
    Posts:
    18
    Hello Seb,

    I definitely continue working on it. I have a lot of ideas how to improve and / or expand it. :)

    Best regards
    Dirk
     
    Ateam_Studios likes this.