Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Updated Unity, Anima2D plugin disappeared

Discussion in 'Animation' started by therocketman2018, Jun 25, 2019.

  1. therocketman2018

    therocketman2018

    Joined:
    Apr 25, 2019
    Posts:
    46
    So, i updated Unity and all my Anima2D components disappeared and i cant re-import them. I am thinking about changing to Unreal Engine. Unity has too many terrible bugs which takes more time solving them than making the game itself.
     
  2. therocketman2018

    therocketman2018

    Joined:
    Apr 25, 2019
    Posts:
    46
    Next error after uninstalling and updating:
    "AndroidArchitecture' does not contain a definition for 'X86"

    This worked:
    Downgrade your 2D Aniomation package to preview 5

    Next bloody error:
    error CS0138: A 'using namespace' directive can only be applied to namespaces; 'PlayerLoop' is a type not a namespace. Consider a 'using static' directive instead
     
    Last edited: Jun 25, 2019
  3. therocketman2018

    therocketman2018

    Joined:
    Apr 25, 2019
    Posts:
    46
    After playing around with package manager, re-installing unity, re-installing all the packages, re-installing anima2D, the game works but it gives this error (the anima2D makes it)

    Exception: AssetDatabase.ForceReserializeAssets cannot be used when in play mode
    UnityEditor.AssetDatabase.ForceReserializeAssets (System.Collections.Generic.IEnumerable`1[T] assetPaths, UnityEditor.ForceReserializeAssetsOptions options) (at C:/buildslave/unity/build/Editor/Mono/AssetDatabase/AssetDatabase.bindings.cs:35)
    UnityEditor.Experimental.U2D.Animation.SpritePostProcess.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) (at Library/PackageCache/com.unity.2d.animation@2.2.0-preview.1/Editor/SpritePostProcess.cs:53)
    System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <23c160f925be47d7a4fd083a3a62c920>:0)

    When i run my project, it imports something from Anima2D and gives the error. HELP!
     
  4. therocketman2018

    therocketman2018

    Joined:
    Apr 25, 2019
    Posts:
    46
    Installed everything again, well, game works, it makes the executable file, BUT it gives 9 errors about burst backend compilerbackend exception unable to write module to filepath....

    Already 3 days wasted time.
     
  5. therocketman2018

    therocketman2018

    Joined:
    Apr 25, 2019
    Posts:
    46
    Problem **cking solved! I uninstalled Burst and Entities packages. Game works and no errors!