Search Unity

  1. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  2. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice
  3. Dismiss Notice

Official Updated (Unity 2022 LTS ed.) - Lighting and environments in HDRP - 180 pages e-book, available now

Discussion in 'High Definition Render Pipeline' started by eduardooriz, Apr 9, 2024.

  1. eduardooriz

    eduardooriz

    Unity Technologies

    Joined:
    May 28, 2018
    Posts:
    105
    Hi,

    The definitive guide to lighting and environments in the High Definition Render Pipeline
    is now updated with the latest graphics capabilities in Unity 2022 LTS. This e-book was first published for Unity 2020 LTS, and updated for Unity 2021 LTS, in this 180-pages book we demonstrate the power of physically based lighting in HDRP for creating high-end lighting effects across PC and console games.

    What’s been added?
    The guide co-created with Unity experts and includes new extensive chapters on:
    • Shader Graph and materials in HDRP
    • Terrain
    • The HDRP water system
    Other updates are samples, realtime GI updates, using Enlighten, SSGI, APVs, Raytracing & DirectX 12, contact, micro and soft shadows, and many other small tweaks throughout the book.

    >> DOWNLOAD IT HERE <<



    Here’s a quick overview of the topics the e-book covers:
    • HDRP concepts, settings, cameras, and Volumes frameworks
    • Exposure, modes, physical camera settings, and formulas
    • Light units, types, properties, and IES Profiles
    • Creating natural-looking skyscapes with the Physically Based Sky system
    • Refining and modifying shadows, reflections, and real-time lighting effects to add depth to your scenes
    • Creating terrain and water
    • Shaders and materials in HDRP
    • Best practices for using the Rendering Debugger
    • Ray tracing and post-processing
    Watch this in-depth look at the HDRP water system video tutorial made as a companion piece to this e-book update



    Who is the guide for?
    The guide is intended to be a foundational, advanced-level resource for technical artists, lighting artists, and developers working in Unity.

    If you have any feedback or encounter problems accessing the file let us know in this thread :)
     

    Attached Files: