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Feedback [UPDATED] First-Person Parkour System v2.0 for Playmaker

Discussion in 'Assets and Asset Store' started by Meka_Games, Dec 30, 2020.

  1. Meka_Games

    Meka_Games

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    (Must Own Playmaker and DOTween!)

    This package is fully customizable. Each Playmaker FSM is named and commented.

    You should always backup your project before even downloading a new version. It is your responsibility to backup your project before updates.

    ✚ Free Demo Available! ✚
    Download HERE

    VERSION 2.0 IS NOW AVAILABLE

    Features
    ✔️Fully Animated Body
    ✔️Crouch
    ✔️Roll
    ✔️Run and Slide
    ✔️Climbing abilities
    ✔️Climb Jump
    ✔️Lower Climb
    ✔️Pole Balance
    ✔️Side Walking Spots
    ✔️Rope Sliding
    ✔️Ladder Climbing
    ✔️Normal, Soft, Hard and Death Landing Detection
    ✔️Interaction Objects
    ✔️Speed Effects
    ✔️NEW ▶ Wall Running
    ✔️NEW ▶ Swing Bar
    ✔️NEW ▶ Pipe Climbing
    ✔️NEW ▶ Turning Animations During Idle
    ✔️NEW ▶ Slope Sliding


    ➤ TUTORIAL VIDEO


    --
    Mesh-Edge-Detector
    Automatically Generate Edges on your Meshes instead of manually placing the Points!
    GITHUB PAGE by betsukelig!

    ➤ ROADMAP
    -Wall Running. (added)
    -Swing Bar. (added)
    -Pipe Climbing. (added)
     
    Last edited: Oct 13, 2023
    Lars-Steenhoff likes this.
  2. red7713

    red7713

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    Loving the package so far, feels like what I expected, just have a quick question about how do I get the slope sliding to work? is there a tag or fsm I need on the slope object?
     
  3. Meka_Games

    Meka_Games

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    Slope Sliding is detected automatically.
     
  4. StephenGabrielHarper

    StephenGabrielHarper

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    Hey! the asset so far is amazing! the only two things that would really add to it would for wall running not to activate at a super precise angle and the ability to 'bake' points into scenes so you dont have to place point after point everywhere. that would be great for anyone trying to make an open world game
     
  5. Meka_Games

    Meka_Games

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    You can add the Anti Wall Run FSM for this. Create an Empty Game Object, add Anti Wall Run FSM and Box Collider to it, and then move the collider close to the precise angle. Don't forget to resize the game object.

    Generate Points on my to-do list. But I don't know when.
     
  6. RYQTA

    RYQTA

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    Question.
    I am an idiot. I'm Japanese.
    If I buy Playmaker and add DOTwee (free), can I use this asset?
    I don't have Playmaker so I couldn't use it.
    I'm sorry for my lack of understanding.

    Is it possible to process a refund?
    If you can't, that's okay!
     
  7. Meka_Games

    Meka_Games

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    Yes, you must buy Playmaker for this asset.
     
  8. RYQTA

    RYQTA

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    OK! Thank you!!
     
  9. studionihilios

    studionihilios

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    Hi! I followed the Installation steps in the documentation but still get some warning (not error) messages in the console:



    ----------------

    [DotweenMoveTransformTo] ...mmm did 'DoTween' work ??
    [DotweenRotateTransformTo] ...mmm did 'DoTween' work ??


    also after a while: DOTWEEN ► Max Tweens reached: capacity has automatically been increased from 200/50 to 500/50. Use DOTween.SetTweensCapacity to set it manually at startup

    ----------------


    I would like to use URP and my Unity version is:
    2019.4.18f1

    -----

    -Installed Playmaker (The latest 1.9.1.p1) on a blank project then set up layers,tags,Physics Layer,Fixed Timestep


    -then "DOTween v1.2.420 (free)" AND then "DOTween actions v1.2. (from the forum link in the INSTALLATION file)" (don't know why "DOTween actions" is only listed at the end of the INSTALLATION if its installation is required.)

    Installing DOTween looked like this: Asset store---->Package manager (Download/Import)--->Setup DOTween..(add/remove Modules) Button in DOTween utility Panel, applied all the modules then set the preferences as needed


    -then downloaded the "First-Person parkour system v2.0 for Playmaker" (Got the documentation from another installation try, that is why i knew what to install before downloading this)

    -----


    Everything seems to be kinda working but wallrunning doesn't seem to really trigger and automatic slope detection doesn't seem to work


    Am i doing something wrong?

    ----

    Also when we import "First-Person parkour system v2.0 for Playmaker" WHY do we have to import project settings with it too, i dont want it to do anything but what is needed it also overwrites URP settings...Rendering settings....WHY? I would like an explanation or a confirmation that it can be disregarded and not imported.


    Also a tutorial video about the Installation and the whole system would be nice. ( It's a 25 dollar product for pete's sake......)



    PMandDOTween.png FixedTS.png tagsAndLayers.png Errors.png WHYprojectsettings.png
     
  10. Meka_Games

    Meka_Games

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    DoTween' warning messages are not important. You don't need to import project settings.

    Can you provide me a video about this?
     
  11. Blan3X1

    Blan3X1

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    how can i fix this error ?
     

    Attached Files:

  12. Meka_Games

    Meka_Games

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    Do you have "iTween" scripts?
     
  13. Blan3X1

    Blan3X1

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    I installed iTween everything works fine now i am thinking to add mobile controls is it possible with playmaker?
     
  14. Meka_Games

    Meka_Games

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    Yes it is possible. I will add this feature soon.
    I am currently doing mobile support to my other asset.
     
  15. Blan3X1

    Blan3X1

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    Thanks for replying
     
  16. spinifer_x

    spinifer_x

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    How can I add my own character?
     
  17. Meka_Games

    Meka_Games

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    I'll make a video about this and for my other assets. Right after I released the new update for my Zombie Shooter Prototype. Within 2 days.
     
  18. spinifer_x

    spinifer_x

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    Thanks.
    Please let us know when you make that video.
    This template looks awesome.
    If character customization could be added I will be able to use it for my game.
     
  19. Blan3X1

    Blan3X1

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    I integrated your asset with control freak 2 i got only one problem which is the player only does normal run player's running speed doesn't increase like in windows platform if we press and hold 'w' key then player sprints after holding the key for some seconds.That's the only problem
     
  20. Meka_Games

    Meka_Games

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    I can't help you with this asset. Please wait the official update for mobile support.
     
    Last edited: Feb 6, 2021
  21. Meka_Games

    Meka_Games

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    I've noticed a few issues with adding custom characters. Everything works right except "Climb Look". This happens because the Rig of each character is different. I need to release a new update for this and it's almost done. Stay tuned.
     
  22. Meka_Games

    Meka_Games

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    New version is now available!
    You must download 2.0.2 version for character customization.

    -Upgraded to Playmaker 1.9.1
    -Removed "Hold Right Click" for Climb Jump.
    -Added Auto Detection for Climb Look and Jump.
    -Changing the Character Model is now Easier.



    @spinifer_x
     
  23. Blan3X1

    Blan3X1

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    That's kinda awesome bro!
     
  24. Blan3X1

    Blan3X1

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    Should i directly import the new version 2.0.2 on the project? There wouldn't be any errors?
     
  25. Meka_Games

    Meka_Games

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    Backup your project first. Yes, You can directly upgrade to 2.0.2.
     
  26. Blan3X1

    Blan3X1

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    Thanks it worked for me
     
  27. r137

    r137

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    Hi, I installed DoTween according to the docs but I still get these error messages:
    2021-02-25 20_37_35-2020parkourasset2.png

    This errors causes glithes in demo scene, please see the video:


    What should I do?

    This is recorded from 2020.1 but I also tried with 2019.4 and 2018.4.
     
  28. Meka_Games

    Meka_Games

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    These are warning messages and aren't important. Is the FixedTimeStep set to 0.01?
     
  29. r137

    r137

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    Hi, FixedTimeStep was 0.01. Now I tried to change it to 1 and problem is solved. I am confused. Isn't 0.01 is the correct value? Please see the video. 0.01 causes the issues and 1 works as expected.

    Sorry for the long video I used the official samples. It is 70 seconds long.
     
  30. r137

    r137

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    Oh, I am so sorry. I thought I should change the DoTween's Timescale to 0.01 . It was actually Physics's FixedTimeSettings from the projects settings. Sorry for misunderstanding.. Everything works perfectly now. Thanks for the great asset.

    May be you should consider adding the related projects settings screenshot to documentation. This could be helpful to careless users like me :)

    2021-02-25 21_52_16-.png
     
  31. Alphawolfme

    Alphawolfme

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    hey, quick question, does the asset support mobile/touch controls
     
  32. Meka_Games

    Meka_Games

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    No, not yet. But i'll add this later.
     
    Lars-Steenhoff likes this.
  33. Alphawolfme

    Alphawolfme

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    thanks for the reply, i bought fps and zombie prototypes and i have to say, you did an awesome job
     
  34. Meka_Games

    Meka_Games

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    Thanks you so much!
    If it's okay to ask, I'd love to see you post a review of these assets on the Asset Store. It really helps to have reviews from people who've made full games with these assets!
     
  35. Alphawolfme

    Alphawolfme

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    Hey, yeah i can do that for you :)
    i'm interested in your Advanced survival kit aswell, looks like it has tons of features, i think i'll get it when i can afford it, i don't know why i couldn't find your assets before i spent a lot of money on other assets, kinda regret it now, but still i had enough to get two of them and get started.

    (edit: i posted a review for the zombie prototype, i'll post one for the parkour fps one as well when i try it :) right now, i'm messing around with the zombie stuff)
     
    Last edited: Apr 18, 2021
  36. Meka_Games

    Meka_Games

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    Thanks! :)
     
  37. Blan3X1

    Blan3X1

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    Hey when is First person parkour asset getting mobile support?
     
  38. Meka_Games

    Meka_Games

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    As soon as possible... I am developing 4 projects at the same time so it may take some time.
     
  39. Blan3X1

    Blan3X1

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    Ohh you are working on 4 projects together sorry take your time
     
  40. lazarustegra

    lazarustegra

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    Hey there, I'm really enjoying the package so far and messing around with it. Is it possible to remove certain core functions from the character seamlessly? For example, I'd like to remove the wall running function from the character since I don't believe it'd mesh well with my project. Is there an easy way to remove it?
     
  41. Meka_Games

    Meka_Games

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    Hi,
    Thank you for purchasing my product!

    Edit the Wall Running FSM, add a new State and set it to Start State.
    1.png
     
  42. lazarustegra

    lazarustegra

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    Thank you so much for the quick response!
     
  43. Meka_Games

    Meka_Games

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    You're welcome. If it's okay to ask, I'd love to see you post a review of this asset on the Asset Store.
     
  44. Blan3X1

    Blan3X1

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    Still waiting for mobile controls update
     
  45. ml785

    ml785

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    hi, very very very cool movement.
    what does it look like in third person? does character animation look weird in third person?
     
  46. Meka_Games

    Meka_Games

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    Yep, don't even try it with a third-person camera. But the good news is I'm developing this system in TPS! I hope I complete it soon.
     
    ml785 likes this.
  47. Meka_Games

    Meka_Games

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    I'm sorry for the delay. But, I am thinking about how I can make character control easier in the mobile version.
     
  48. ml785

    ml785

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    Wow! I think I'll be the first buyer if you release it. Thanks.
     
  49. lazarustegra

    lazarustegra

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    Hey! Sorry to bother again, but I had a small question regarding the player character climbing up a from a point, especially when there's nothing but a wall above the point. I tried to examine the points and ledges in the demo, but I can't isolate what in particular keeps the player from climbing up a point into a wall.
     
  50. Meka_Games

    Meka_Games

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    Check these pipes.

    # How to Make a Climbable Top #
    -Increase the "Position Z" of the "Limit Top" child object.

    It is climbable:
    1.png


    It is not:
    2.png