Preview your game or art in fullscreen without leaving the editor. Boost your productivity by fullscreening your favorite editor windows on your secondary screen at the touch of a button. New in v1.3.3: Option to enable VSync in fullscreen by default. New in v1.3.2: Option to disable Scene View to improve FPS. New in v1.3.1: Now compatible with Unity 2019.3 and Unity 2020 New in v1.3.0: Major performance improvements, fullscreen split views, pre-define game view settings and more. See patch notes for details. Asset Store Link: https://assetstore.unity.com/packages/tools/utilities/editor-window-fullscreen-85477 Tutorial Video: https://youtu.be/NXQioqLA0tI Description: An editor extension which allows any editor window, including the in-editor game view, to be opened instantly in fullscreen mode, on any screen. Great for quick-testing the game in a realistic resolution, and maximizing the use of your screen space with your favourite Unity editor windows. Key Features: Open any editor window in fullscreen mode, including the in-editor game view. Native fullscreen support on Windows 10 and Mac (macOS). Seamlessly switch between fullscreens of different type. Auto-enter fullscreen on play, and exit fullscreen on game stop (and vice-versa). All windows retain their settings and state when entering fullscreen. Customize hotkeys and settings via a user-friendly GUI settings window (shortcut Ctrl+Shift+F8). Multi-monitor support. Open fullscreens on one or more screens at once. Supports per-monitor display scaling (hi-DPI) often found on high-resolution laptop screens. Switch between user-defined aspect ratios and game "Displays" at the touch of a button, using pre-defined custom game views. Fullscreen the main Unity window. Reloads previous fullscreen state when restarting Unity. Toggle the top toolbar for the game view or any other view when in fullscreen mode. Installation: No special installation is required for fullscreen functionality. Once you've imported this package into your project, all of the fullscreen hotkeys should work out-of-the-box. Demo Installation: If you want to play the demo — an optional and brief 2D tutorial on how to use this extension, please follow the instructions contained in the Readme.txt included with the package. Defaults: By default, fullscreen windows open at the current mouse position. This is adjustable in settings. When toggling fullscreen, a new fullscreen window is created if none of that type exists at the desired position. If one already exists at that position, it is closed. Default Hotkeys (Default Mac hotkey in brackets): Toggle fullscreen for the Main Unity Window: F8 (⌘F8) Toggle fullscreen for the Scene View: F10 (⌘F10) Toggle fullscreen for the Game Window: F11 (⌘F11) Toggle fullscreen for the focused window: F9 (⌘F9) Toggle fullscreen for the window under cursor: Ctrl+F9 (⌘+⌥+F9) Show toolbar while in fullscreen: F12 (⌘F12) Close all fullscreen windows: Ctrl+F8 (⌘+⌥+F8) Menu Items: There is a menu-item for every fullscreen hotkey, located in the menu bar under the "Window" menu. Settings: Settings and hotkeys can be changed in the graphical "Fullscreen Window Settings" window. You can access this through the Edit menu, by going to "Edit >> Fullscreen Window Settings...". Alternatively you can use the hotkey Ctrl+Shift+F8 to immediately open the settings window. Here you can change: The hotkeys for creating and closing fullscreen editor windows. The position where each window type will enter fullscreen. (At the current window position, mouse position, or a custom position). This determines which screen the fullscreen window will open on. Whether to show the top toolbar by default, when entering fullscreen mode. (Only applies to Scene View, Game View, and Main Window, which have top toolbars). The hotkey for showing/hiding the top toolbar, if one exists, when in fullscreen mode. The hotkey for closing all fullscreen windows. Options to link game start and stop events to exiting and entering of a fullscreen game window. Whether to show a notification on fullscreen entry. Additional Comments: Source code is included, along with code usage information in the Readme. Bug reports or suggestions are welcome! I'm happy to answer any questions either through the support email (firstname.lastname@example.org), or here on the forum.