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Feedback [UPDATED] Advanced Survival Kit for Playmaker: FPS Game Template

Discussion in 'Assets and Asset Store' started by Meka_Games, Dec 3, 2020.

  1. Meka_Games

    Meka_Games

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    No, They are totaly different assets. But, You can request this system for TPS asset on my fiverr page.
     
  2. RealDogGuy

    RealDogGuy

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    Hey. Is multiplayer being developed? if not I would like to know which parts I could change to make it multiplayer compatible? Thanks
     
  3. kincacraft

    kincacraft

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    Hello! I’m going to buy your asset, so the question is when approximately will be the next update?
     
  4. Meka_Games

    Meka_Games

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    As soon as possible! I am currently working on another project.
     
  5. arminiuspp

    arminiuspp

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    Hi, Do you have a video about a very basic inventory system? like ( Item waiting to pick up -> player pick up -> Item stored -> Stored *and I can display it on the screen* -> and player using the item and removing the data )
     
  6. biogicfps

    biogicfps

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    tHANK YOU FOR THIS , THIS FIXES THE BUG THAT uNITY HAS NOT TRIED TO FIX
     
  7. Idialot

    Idialot

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    Hey.... Been a while but still getting this error... Using Unity 2021.3.3f1 and Playmaker 1.9.5.f3. Yes these show up in the demo scene. I always start there to ensure the kit is working clean...
     
  8. wimolsuntirungsi

    wimolsuntirungsi

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    How can we use mobile controller you should make video about it thanks
     
  9. Meka_Games

    Meka_Games

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    Check the bottom of the "installation" file.
     
  10. Meka_Games

    Meka_Games

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    Check this post:


    This was fixed. I don't know why you getting this error.
     
  11. holo69

    holo69

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    Hello,
    i just purchase your Zombie and Survival Assets and i love it. The first and important thing i need is the integration of "Quest Machine" and/or "Dialogue System" from Pixel Crusher. I realy hope you can help me. Both Assets are working with Playmaker.
    best regards
     
  12. holo69

    holo69

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    A
    Any help?
     
  13. Meka_Games

    Meka_Games

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    Hi.
    I do not support integration with other assets.
     
  14. TechSinsN

    TechSinsN

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    Any date on the next update?
     
  15. Meka_Games

    Meka_Games

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    I am currently developing a Multiplayer FPS Asset with Playmaker. I'll focus on updates when I release it.
     
  16. paulojsam

    paulojsam

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    is the multiplayer fps asset a future unity store asset or its a private job?
     
  17. Meka_Games

    Meka_Games

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    I will publish it on asset store!
     
  18. paulojsam

    paulojsam

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    thank you santa!
     
  19. Meka_Games

    Meka_Games

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    It's hard to come out this year, but I've been working on it for a very long time. My goal is to be the best FPS asset. That's why it will be called BestFPS. :)
     
  20. paulojsam

    paulojsam

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    Any ideia on the price target?
     
  21. trustpivot

    trustpivot

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    Will BestFPS support switching from first to third person camera?
     
  22. Ritalia

    Ritalia

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    21.12.2022

    Realistic Third Person Shooter v1
    I have a bug for my new asset

    :(

    ----Google translator--------
    I ran all packets.
    but that doesn't work!
    I do everything as in the tutorial
    - furniture flies (and fidgets) like gravity.
    I walk through table and chair
    Table ,. chair, barrel fly.
    Project Settings/Physics/ (hack at - Ragdoll hack waking! ) then the furniture falls.
    why can't i fire
    -weapon can not shoot!
    i just raise the gun - aim briefly then he bends the gun.
    not possible to fire !
    --------------------------------------
    I did everything like in the tutorial


    HELP - originalsprache Deutsch ---
    habe alle packete gelauft.
    aber dieses geht nicht !
    ich mache alles wie im tutorial
    - möbel fliegen ( und zappeln ) wie gravity.
    ich laufe durch tisch und stuhl
    tisch ,. stuhl , fass fliegen.
    Project settings/Physics/ (hacken bei - Ragdoll hacken weck ! ) dann fallen die möbel.
    warum kann ich nicht feuern?
    -waffe kann nicht schiesen !
    ich hebe nur die waffe an - ziele kurz dann beugt er die waffe.
    feuern nicht möglich !
    -------------------------------------
    habe das alles wie im tutorial gemacht,
     
  23. Meka_Games

    Meka_Games

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    $60 for Single-Player version.
    $80 for Multi-Player version.

    You can be sure it's worth the price.


    No, Only FPS. But with a fully animated body.


    Fixed with Discord Screen Share!
     
  24. paulojsam

    paulojsam

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    it will be the upgrade of the survival asset or something completly diferent?
     
  25. trustpivot

    trustpivot

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    Anywhere we can track updates or get notified on the Best FPS release? Would love to help playtest if you need help.
     
  26. Meka_Games

    Meka_Games

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    No, It's totally a new asset.

    I'll create a forum page for this. I'll let you know when i do this.

    But here's the some settings for the weapon manager:
    1.png

    2.png

    3.png


    It will be the most detailed and most modular system ever created. At least that's my goal!
     
  27. paulojsam

    paulojsam

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    id love to play test it too if possible :p
     
    Meka_Games likes this.
  28. trustpivot

    trustpivot

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    Ummmmm that looks amazing
     
    Meka_Games likes this.
  29. Misohappy

    Misohappy

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    i can't find where the logic where the bow actually fires the arrow, also the grenade , where the force is applied to the object and direction etc. i want to learn the mechanics. this is why i bought it can you please help
     
  30. Meka_Games

    Meka_Games

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    Go to Prefabs > Throwable Objects and open Arrow prefab.

    It's in the "Head" game object, Hit Manager FSM, Idle state.
    Since the Arrow's spawnpoint is facing straight, the force is only added to the Z value here.
     
  31. Misohappy

    Misohappy

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    oh ok thanks
     
  32. mousa311281

    mousa311281

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    is this asset support multiplayer ?
     
  33. johny256

    johny256

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    next update?
     
  34. TechSinsN

    TechSinsN

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    Any updates coming for this one?
     
  35. johny256

    johny256

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    Nothing Updates. Assets Dead :)
     
  36. Maxsk22

    Maxsk22

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    When I edit the effects as example blood and grenade the explosion is a constant loop and the blood stays in the air when the zombie moves
     
  37. johny256

    johny256

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    Does anyone know how to save and load?
     
  38. johny256

    johny256

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    Integration Easy save
     
  39. pavlovalexei22

    pavlovalexei22

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    Sep 20, 2023
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    Support Nintendo switch?