Search Unity

[UPDATE v2.2] Physics2D Toolkit: Explosion

Discussion in 'Assets and Asset Store' started by pulsarxstudio, Sep 5, 2019.

  1. pulsarxstudio

    pulsarxstudio

    Joined:
    Jun 25, 2018
    Posts:
    34
    Check it out on Asset Store: Physics 2D Toolkit: Explosion
    Discord Support | Documentation | Tutorials

    This Toolkit will provide you with solution for the Physics2D explosions.
    It's a set of custom explosion components, which you can customize with a lot of settings
    (Layer Filter , Tag Filter , Depth Filter , Radius , Force , Position , Modify Force By Distance , Send Explosion Damage , and more…)

    * Full C# Source Code.
    * Simply add the explosion script to any game object, adjust the settings, and activate it.
    * Explosions don’t require any of the components, and can be added to an empty Gameobject.
    * Every explosion radius can be adjusted visually in scene view.
    * 7 different explosions components ready to use
    (Single, Attractive, Unstable, Pulsing, Uplift, Triple, and Double Explosion).

    You will also have access to four Custom Methods which are missing from unity:
    -AddExplosionForce2D
    -AddUpliftedExplosionForce2D
    -AddAttractionForce2D
    -AddRandomizedForce2D


    Supported Unity Versions:
    -5.0
    -5.6
    -2017
    -2018
    -2019
    .
    Update v2.2:
    -Added Non Memory Allocation Option (Request).
    -Additional comments in code for advanced users.

    Update v2.1:
    - Unity 2019 support.
    - Undo Issue Fixed.
    - Modify Force By Distance fixed for Triple Explosion.
    - Added Preferences Options for text above handles.
    - Changes in Demo Scene Manager.

    Update v2.0:
    -New filter settings.
    -Added handle for easier radius change in scene view.
    -Radius text above handle.
    -Scripts new organization for future updates.
    -Optimized editor scripts.
    -Improved inspector navigation.
    -Activate 'On Disable' fixed for Uplift Explosion.