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Update Unity Build with AssetBundles

Discussion in 'Editor & General Support' started by lrobertsZ, Jan 8, 2019.

  1. lrobertsZ

    lrobertsZ

    Joined:
    Oct 7, 2018
    Posts:
    1
    Hello!

    My goal is to remotely update a deployed build of a Unity project. I would like to use AssetBundles to do so (though I am open to suggestions). Currently, I am using AssetBundles in my application and storing the AssetBundle contents on a server. When I run my Unity project on another computer, the project script pulls the updates from the server, as expected.

    While this is good, the goal is that clients who download the app can see updates in real time. Therefore, I would like to update a deployed build of a Unity project. I have researched how to do this, and found resources such as Cloud Build, Remote Settings, and AssetBundles. To my limited understanding, I haven't found a way to do this. Is there a way to use any of these resources to remotely update a build? Thanks!