Hello, I just updated from Unity 5.0.1 to 5.1.0f3 and the whole GUI got way too bright ! Whether using GUI.Box() or GUI.DrawTexture() the result is too bright. For the texture, it seems that removing the "Bypass sRGB sample" on importation (available when selecting "Advanced" texture type) fixes the issue. I'm using Deferred Legacy rendering, and Linear color space. All my GUI textures normally use "Legacy GUI" for texture type. Anyone else got this issue ?