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Question Update to Mars 1.3. - URP Problems - Facemask

Discussion in 'Unity MARS' started by patpre, Mar 22, 2021.

  1. patpre

    patpre

    Joined:
    Jan 12, 2021
    Posts:
    28
    Hi,

    Just updated to Mars 1.3. / URP 10.3.2 / Unity 2020.3.0f1.

    When generating a facemark the facemark depth mask will be generated in black - not "invisible" as it should be. Can you please assist on what to change to get this rightly set up, so I can use the Mars Face Mask with URP?
     
  2. JonathanNUnity

    JonathanNUnity

    Unity Technologies

    Joined:
    Sep 27, 2016
    Posts:
    14
    Hi Patpre, I just wanted to confirm are you seeing this issue in editor or on device. In editor simulation we currently are not able to display depth occlusion like the on device rendering. If you are having an issue with the passthrough rendering on device you will need to add the 'AR Background Render Feature' to your URP asset as described here.
     
  3. patpre

    patpre

    Joined:
    Jan 12, 2021
    Posts:
    28
    Thanks for reply! works on device now - but not in simulation view. But thats ok. Thanks!!