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Update String not called when String Reference is changed on Start (Standalone build)

Discussion in 'Localization Tools' started by ThomasSoto, Dec 4, 2021.

  1. ThomasSoto

    ThomasSoto

    Joined:
    Aug 7, 2013
    Posts:
    26
    I have a script that on Start sets a string reference. When testing on editor, the reference is set and the TextMeshPro text is updated. When testing on an Android build it also works. My issue is when creating a Standalone build for Windows that for some reason the string is not updated.

    Any explanations as to why this happens? Thanks!
     
  2. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    8,281
    Do you get any errors? Did you build the addressables for Windows?
     
  3. ThomasSoto

    ThomasSoto

    Joined:
    Aug 7, 2013
    Posts:
    26
    I managed to fix it by updating the Localization package!
     
    karl_jones likes this.