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Update Renderer Bounding Volumes - Higher Time ms

Discussion in 'General Graphics' started by siddharth3322, Jul 12, 2019.

  1. siddharth3322

    siddharth3322

    Joined:
    Nov 29, 2013
    Posts:
    830
    I was getting the lower performance of my game on desktop and mobile both. So I have used a profiler to know the reason behind this and its showing Update Renderer Bounding Volumes taking the most time when I have Spike in the profiler.

    Please check below image:
    update_renderer_bounding_unity_problem.PNG

    What to do for the solution?
    This is a 3D car war game and builds using mobile-friendly resources.
     
  2. Mutimir

    Mutimir

    Joined:
    Dec 6, 2018
    Posts:
    23
    This isn't a scripting problem. This problem can be caused by moving objects in a complex scene hierarchy. Try having less then 5 layers of parent object and reduce the number of children for any given root object.
     
    siddharth3322 likes this.
  3. siddharth3322

    siddharth3322

    Joined:
    Nov 29, 2013
    Posts:
    830
    I will consider your point and give me an update when I actually test this.
     
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