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Update Renderer Bounding Volumes - Higher Time ms

Discussion in 'General Graphics' started by siddharth3322, Jul 12, 2019.

  1. siddharth3322

    siddharth3322

    Joined:
    Nov 29, 2013
    Posts:
    692
    I was getting the lower performance of my game on desktop and mobile both. So I have used a profiler to know the reason behind this and its showing Update Renderer Bounding Volumes taking the most time when I have Spike in the profiler.

    Please check below image:
    update_renderer_bounding_unity_problem.PNG

    What to do for the solution?
    This is a 3D car war game and builds using mobile-friendly resources.