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Question Update locals without a new store update?

Discussion in 'Localization Tools' started by craftercis, Nov 2, 2022.

  1. craftercis

    craftercis

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    Hey.
    Is it possible to change strings, audio, and images without sending a new update to Google Play and the Apple Store? If so, what is the best way to do this?
     
  2. karl_jones

    karl_jones

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  3. craftercis

    craftercis

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    karl_jones likes this.
  4. craftercis

    craftercis

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    Hey @karl_jones. I know how it works now but when I change a text in a stringtable the option ''Check For Content Update Restrictions" is not showing the change I made. And when I overwrite the bundle in my Google Cloud Storage its not updating in the app. How can I fix this?
     
  5. karl_jones

    karl_jones

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    Did you pull the update? You can't update a string table that is currently in use. You need to unload the table and then load it. To do this try loading an empty scene and then performing the update when there is no localized text in use.
     
  6. craftercis

    craftercis

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    Ah ok! Do you know the best way to call an update to Google Cloud Storage?
     
  7. karl_jones

    karl_jones

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  8. craftercis

    craftercis

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  9. craftercis

    craftercis

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  10. karl_jones

    karl_jones

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    We don't have anything to support Google cloud. You could add an integration yourself or maybe download as CSV and use the CSV import/export.

    Yes using the content update workflow is the best way to go.
     
  11. craftercis

    craftercis

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    I'm uploading now the files(assetbundles) in the ServerData file. And overwrite the files when I made a new update to the text. So I'm not using CSV's.
     
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  12. craftercis

    craftercis

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    Hey Karl. I have it working now with gameobjects. But when I only have localization text in my addressable he launches the game fine at first with the right text. But when I update the text and add the new files to the cloud he is giving me a CRC mismatch.
    Error while downloading Asset Bundle: CRC Mismatch. Provided 3ec1d537, calculated f955cd52 from data. Will not load AssetBundle 'LOCATION'
     
  13. karl_jones

    karl_jones

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    craftercis likes this.
  14. craftercis

    craftercis

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    karl_jones likes this.