Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Update instance of ScriptableObject w/o it being selected in editor

Discussion in 'Immediate Mode GUI (IMGUI)' started by AntFitch, Sep 15, 2016.

  1. AntFitch

    AntFitch

    Joined:
    Jan 31, 2012
    Posts:
    243
    Whenever I make a change to a field in a scriptable object, the scriptable object instances don't update unless I specifically click them in the Unity Editor.

    Does anyone know of a workaround?

    Thanks!
     
  2. IzzySoft

    IzzySoft

    Joined:
    Feb 11, 2013
    Posts:
    376
    could:
    Code (csharp):
    1.  
    2.   EditorUtility.SetDirty( ScrObj_Instance );
    3.  
    work in this case?
     
  3. AntFitch

    AntFitch

    Joined:
    Jan 31, 2012
    Posts:
    243
    This did the trick:

    Code (CSharp):
    1. // a method attached to button in custom editor.
    2. public void RefreshAllScriptableObjects()
    3. {
    4.     // get all objects in "Assets/Resources/My Objects" directory
    5.    Object[] allObjects = Resources.LoadAll("My Objects/");
    6.  
    7.     // get my objects
    8.     List<MyObject> myObjects = (from t in allObjects select t).OfType<myObject>().ToList();
    9.  
    10.     // refresh all of my objects with the new data
    11.     foreach (MyObject o in myObjects)
    12.     {
    13.         MyProperties.RefreshProperties(o);
    14.         Debug.Log("Properties refreshed for: " + o.name);
    15.     }
    16. }
     
    IzzySoft likes this.