Hello. I'm trying to optimise project I'm working on. I'd like to ask you if this is normal. I get doubled draw calls and tris amount every time I switch on shadows, even when distance to draw them is 0.1. Light is baked, 1 directional light set to mixed, tried vertex lit shaders, different light modes etc. I'm new to Unity so maybe it's normal? Please have a look on my video, everything is shown there. I just don't understand why depth texture draw calls appears even if there is no shadows drawn. Unity 2018.4.12, build in renderpipe. I've tried to set this with script : Camera.main.depthTextureMode = DepthTextureMode.None; , but didn't change anything. Any help would be highly appreciated. Thank you in advance! https://ttprivatenew.s3.amazonaws.c...ents/15370326/TinyTake29-11-2020-12-28-59.mp4 I'm sorry if this is posted in wrong section, wasn't sure where to post it.