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[UPDATE] Camera Filter Pack v3 : 300+ awesome camera filters !

Discussion in 'Assets and Asset Store' started by vetasoft, Jun 3, 2014.

  1. vetasoft

    vetasoft

    Joined:
    Nov 15, 2013
    Posts:
    432
    Camera Filter Pack v.3.6.0 is available!

    - Add AAA animated Rain FX

    http://u3d.as/7XR



    Hope you like this new filter !
    Best Regards,
    Vetasoft
     
    TokyoWarfareProject likes this.
  2. NexarChile

    NexarChile

    Joined:
    Apr 29, 2016
    Posts:
    12
    Hi! I've bought this asset and I want to use this with the Kinect. I mean with the "Background Removal Demo of the "Kinect v2 Examples with MS-SDK" asset. How can I apply a camera filter to the mail Kinect camera?

    Thanks!

    Cris
     
  3. vetasoft

    vetasoft

    Joined:
    Nov 15, 2013
    Posts:
    432
    Hi NexarChile,

    It's really simple, you need to localise the camera gameobject use by the Kinect v2 examples scenes, after that add a new component on this camera gameobject.

    Hope it's help,
    Best Regards,
    Vetasoft
     
  4. vetasoft

    vetasoft

    Joined:
    Nov 15, 2013
    Posts:
    432
  5. MoribitoMT

    MoribitoMT

    Joined:
    Jun 1, 2013
    Posts:
    301
    Hi,

    How optimized are these post effects for mobile devices ?
    Using multiple post effects renders per pixel individually for every single post effect ? Or when you combine post effects they are managed single renderer to reduce performance costs ?

    Regards.
     
  6. Bloody-Swamp

    Bloody-Swamp

    Joined:
    Jul 30, 2012
    Posts:
    37
    Hi Vetasoft,

    Can an effect be used on a single camera only? So, for example, use it on a depth camera (a camera over another with Depth only clear flags).

    Thank you for this great asset!
     
  7. TheMessyCoder

    TheMessyCoder

    Joined:
    Feb 13, 2017
    Posts:
    522
    Hi All,

    I love this asset after playing with it. I cannot believe there are not loads of posts about this as its currently on 60% sale

    I made a video of me playing with it and the Haunted Town pack form Triplebrick as I saw it was used in the Camera Filter Pack documentation.


    In this video I have a play with the Camera Filter Pack but not exactly a review as I dont give a score. I didnt have time to go in to this in as much detail as I wanted to give it a score so this is a play about.

    By the way, if you want to be able to win a free copy of the Haunted Town by Triplebrick, then just sit back and watch my video review!
     
    vetasoft likes this.
  8. vetasoft

    vetasoft

    Joined:
    Nov 15, 2013
    Posts:
    432
    What's new on Camera Filter Pack version 3.7

    - Add Lut 2 Lut filter : fade between 2 lut effects.
    - Add Lut 2 Lut Extra filter : create a progressive fade from filters to normal
    - Add Lut Mask : use mask texture for showing Lut on specific Part
    - Lut Filters now support scripts - Add 21 new Lut Texture
    - Add 8 Mask Texture 3.6.3
    - Add Color Adjust by Levels
    - Fix minor issues.
     
    Last edited: Jan 26, 2018
  9. vetasoft

    vetasoft

    Joined:
    Nov 15, 2013
    Posts:
    432
    We just launch our new dedicated forum for our assets.

    Join us here: https://forum.vetasoft.store/

    There is also a contest to have a chance to win one of our assets !

    27173398_1316282765184988_2131740316123561884_o.jpg

    Best Regards,
    Vetasoft
     
  10. seanybaby2

    seanybaby2

    Joined:
    May 17, 2013
    Posts:
    120
    Anyone manage to get these to work with VR? In VR I notice that the camera effects just duplicate creating multiple windows. Not sure how to fix this.
     
  11. PedroGV

    PedroGV

    Joined:
    Nov 1, 2010
    Posts:
    415
    Is there any chance, for future versions, that the addon is changed so that the resource folder is not used any longer? I mean, I know textures need to be loaded in realtime by effects, but that could be accomplished by using links wihtin the editor and setting default links when a post-process script is added to a camera.
     
  12. JC_LEON

    JC_LEON

    Joined:
    May 20, 2014
    Posts:
    517
    hi i purchased this great asset but how can i call image effects on my needs..

    i want to call e.g. waterdrop on my fpscontorller.cs when player come out form underwater and i setted

    public CameraFilterPack_AAA_WaterDrop CamFX_AAA_WaterDrop;

    and the

    CamFX_AAA_WaterDrop.Distortion = 8.0f;

    on the fuction player come out form water.. but effect start when game start...

    andhow can i stop effect after certain time eg. 1 second?
     
    Last edited: Aug 24, 2018
  13. Zoraph

    Zoraph

    Joined:
    Aug 23, 2012
    Posts:
    29
    Hi, The camera effects do not work in unity 2018.3 HD SRP. There are no errors, but they do nothing at all. Before I just had to put the script on the camera, but now, doing that has no effect. Is there a way to set them up in that version of unity?
     
    jl2l likes this.
  14. _met44

    _met44

    Joined:
    Jun 1, 2013
    Posts:
    633
    Hi, i'm really sorry i tried registering on your website to post there but it somehow requires a mandatory authorisation to process personnal information so i'm falling back to here.

    The drawing paper 3 effect looks fantastic but the source image it uses has a really low resolution. I suppose it was fine back when the asset released but on modern hardware sadly breaks the effect.

    Would it be possible to get an updated 4k version please ? would be greatly appreciated ! (im talking about the "CameraFilterPack_Paper4.png" resource file, its size is 1024x1024)
     
  15. Suki-W

    Suki-W

    Joined:
    Mar 11, 2014
    Posts:
    33
    hdrp support?
     
    churi24 and Lawina like this.