Hi All! First up, let me apologise for the lack of updates recently. Quite a lot of things have been going on but we're back with more stuff coming soon, and we will get better at this. So with 5.6 , quite a few 2D features moved from Experimental Preview to Release and we're excited and looking forward to seeing them being used in full productions. 9-Slice Sorting Groups Axis Distance Sort Outline Editor + Tessellation options CompositeCollider2D Edge Radius for BoxCollider2D and EdgeCollider2D Physics2D Contacts API Thank you all who have been contributing, participating and providing feedback during the development and Experimental Preview! Hot on the heels of that are a few more 2D features currently in the 2017.1 beta Sprite Masking Sprite Atlas 2DPhysics - Simulation There's still a lot more in development or experimental and you can check it out on the Roadmap. Just to highlight a few things - Tilemap is still in Experimental but we are targeting a 2017.2 release. SmartSprite is back in development. We've been working on solving a few problems and hopefully getting it into Experimental Preview in a few months. 2D Character Animation is actively in development but still a lot work to be done and will be some time before it hits the Preview. We'll update more on this. Finally, 2D Experimental Preview 4 - We're working on packaging this. Its based of the 2017.1 beta and the main focus will be Tilemap. We've made some improvements and we're also preparing a special Project for it too. At the Unity booth at GDC this year we showcased a game project that highlighted some of the awesome things one could do with scripted Tiles and Brushes. The focus was to demonstrate how setting up the Tiles and Brushes can super enhance workflow for level design and production. This will be the Preview 4 demo project and we're just cleaning up and preparing documentation/videos and we'll be releasing it really soon! Here's a short video on the demo project.