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Update - April 2017

Discussion in '2D Experimental Preview' started by Johaness_Reuben, Apr 21, 2017.

  1. Johaness_Reuben

    Johaness_Reuben

    Joined:
    Jan 27, 2016
    Posts:
    253
    Hi All! First up, let me apologise for the lack of updates recently. Quite a lot of things have been going on but we're back with more stuff coming soon, and we will get better at this. :)

    So with 5.6 , quite a few 2D features moved from Experimental Preview to Release and we're excited and looking forward to seeing them being used in full productions.
    • 9-Slice
    • Sorting Groups
    • Axis Distance Sort
    • Outline Editor + Tessellation options
    • CompositeCollider2D
    • Edge Radius for BoxCollider2D and EdgeCollider2D
    • Physics2D Contacts API
    Thank you all who have been contributing, participating and providing feedback during the development and Experimental Preview!

    Hot on the heels of that are a few more 2D features currently in the 2017.1 beta
    • Sprite Masking
    • Sprite Atlas
    • 2DPhysics - Simulation

    There's still a lot more in development or experimental and you can check it out on the Roadmap.
    Just to highlight a few things -
    • Tilemap is still in Experimental but we are targeting a 2017.2 release.
    • SmartSprite is back in development. We've been working on solving a few problems and hopefully getting it into Experimental Preview in a few months.
    • 2D Character Animation is actively in development but still a lot work to be done and will be some time before it hits the Preview. We'll update more on this.
    Finally, 2D Experimental Preview 4 - We're working on packaging this. Its based of the 2017.1 beta and the main focus will be Tilemap. We've made some improvements and we're also preparing a special Project for it too.
    At the Unity booth at GDC this year we showcased a game project that highlighted some of the awesome things one could do with scripted Tiles and Brushes. The focus was to demonstrate how setting up the Tiles and Brushes can super enhance workflow for level design and production. This will be the Preview 4 demo project and we're just cleaning up and preparing documentation/videos and we'll be releasing it really soon!

    Here's a short video on the demo project.
     
  2. UziMonkey

    UziMonkey

    Joined:
    Nov 7, 2012
    Posts:
    206
    I'm very excited about tilemap. The RoboDash video was also very impressive, but that music... why? I can't help but laugh.
     
    landon912 and rakkarage like this.
  3. douglasparker

    douglasparker

    Joined:
    Aug 25, 2014
    Posts:
    17
    Awesome! I am super excited for all of this! Will TileMap break between Preview 4 and release?
     
  4. Jay-Pavlina

    Jay-Pavlina

    Joined:
    Feb 19, 2012
    Posts:
    195
    I've been using it in a real project since the first release over a year ago. The only time it "broke" is when they completely redesigned it after the first release. I think at this point it's safe to use, but there's a small chance I'm wrong. I'll be using it either way, as I'm already heavily invested in it.

    The more important question is will the version of Unity they package it with be stable enough to last until the 2017.2 beta? I hope so!
     
    Last edited: Apr 21, 2017
    douglasparker likes this.
  5. Darinth

    Darinth

    Joined:
    Apr 6, 2017
    Posts:
    4
    Fantastic! Thank you for the tools and the work. Looking forward to playing with the new feature set. :)
     
  6. der_r

    der_r

    Joined:
    Mar 30, 2014
    Posts:
    259
    This is super impressive, guys! I was a bit disheartened by the lack of updates but now 2017.2 can't come around fast enough! :)
     
  7. DominoM

    DominoM

    Joined:
    Nov 24, 2016
    Posts:
    460
    Ah, the original speed runner music...



    Maybe it's a subtle attempt to increase sales of bmx bikes and nurses at the asset store?
     
    Johaness_Reuben likes this.
  8. plauk

    plauk

    Joined:
    Jun 4, 2013
    Posts:
    10
    Fantastic news!
     
  9. udeveloping

    udeveloping

    Joined:
    Nov 11, 2016
    Posts:
    6
    Hello Bro!! i am so excited about this! i see some of these tools released!! but i am a little sad because i am so new driving unity plugins or extensions, i have seen the tilemap editor but i cant use it in unity 5.6, how could i use it? there is a link to download a version compatible with unity 5.6?? thanx
     
  10. der_r

    der_r

    Joined:
    Mar 30, 2014
    Posts:
    259
    Download the latest Preview Build from these forums. :)
     
  11. Ali_V_Quest

    Ali_V_Quest

    Joined:
    Aug 2, 2015
    Posts:
    138
    Can't wait for the tilemap ;)
     
  12. MatthiasStuetzer

    MatthiasStuetzer

    Joined:
    Oct 5, 2016
    Posts:
    17
    This looks great. Will the RoboDash project from the video be part of the Preview release? I'd be interested in digging in and learning how some of those brushes were made.
     
  13. Johaness_Reuben

    Johaness_Reuben

    Joined:
    Jan 27, 2016
    Posts:
    253
    @Lavenblade , @Jay-Pavlina : There will be a couple of breaking changes for Preview4. Naturally we can never really 100% guarantee but we do want to avoid any breaking changes from P4 to Beta.

    @MatthiasStuetzer: Yes it will be part of the release.
     
  14. NathanHold

    NathanHold

    Joined:
    Jul 17, 2013
    Posts:
    58
    Amazing work, looking forward to ditching my own terrible solution!
     
    rakkarage and pteragon like this.
  15. Kiori

    Kiori

    Joined:
    Jun 25, 2014
    Posts:
    161
    The tilemap component is awesome, and with all of these scriptable brushes Unity finally has a chance at being the top choice for 2D devs out there.
     
    rakkarage, pteragon, ArthurT and 2 others like this.
  16. pteragon

    pteragon

    Joined:
    Dec 9, 2016
    Posts:
    1
    Looking forward for the Tilemap editor in Unity 2017.2

    That's what basically stopped me to start learning seriously and developing with Unity (I tried though, until I saw the lacks in 2D), because the possibilities we have right now for tile-based games are not good and make the games very unefficient.

    Another thing that will be awesome is to support the TMX format (import at least), so we can build maps and collision layers using the popular Tiled, including properties and data per tile that we can later read from the game code.

    That would be awesome and will speedup the 2D development process a lot and will increase portability of existing 2D games.
     
  17. charlygirola

    charlygirola

    Joined:
    May 31, 2017
    Posts:
    1
    This is easily done via tiled2unity.
    I think this tool has to be (at least) better than tiled for people to start using it.
     
    Gamingbir likes this.