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TextMesh Pro Update an existing Sprite Asset

Discussion in 'Unity UI & TextMesh Pro' started by K1kk0z90_Unity, Jul 11, 2018.

  1. K1kk0z90_Unity

    K1kk0z90_Unity

    Joined:
    Jun 2, 2013
    Posts:
    76
    Hello,
    Is it possible to update an existing Sprite Asset after the source texture atlas has been modified, without having to create a brand new Sprite Asset each time?
    Thank you in advance for your answer! :)
     
    FernandoHC likes this.
  2. w34edrtfg

    w34edrtfg

    Joined:
    Nov 23, 2014
    Posts:
    34
    Try right clicking on the updated sprite and selecting create new sprite. If the old sprite is in the same folder, it will be updated.
     
    Adrien-Ninpo likes this.
  3. Stephan_B

    Stephan_B

    Unity Technologies

    Joined:
    Feb 26, 2017
    Posts:
    2,160
    I have made some improvements to this workflow which will be available in the next release of TMP.

    I'll try creating a video that explains the changes / improvements.