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TextMesh Pro Update an existing Sprite Asset

Discussion in 'Unity UI & TextMesh Pro' started by K1kk0z90_Unity, Jul 11, 2018.

  1. K1kk0z90_Unity


    Jun 2, 2013
    Is it possible to update an existing Sprite Asset after the source texture atlas has been modified, without having to create a brand new Sprite Asset each time?
    Thank you in advance for your answer! :)
    FernandoHC likes this.
  2. w34edrtfg


    Nov 23, 2014
    Try right clicking on the updated sprite and selecting create new sprite. If the old sprite is in the same folder, it will be updated.
    Adrien-Ninpo likes this.
  3. Stephan_B


    Unity Technologies

    Feb 26, 2017
    I have made some improvements to this workflow which will be available in the next release of TMP.

    I'll try creating a video that explains the changes / improvements.