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[update 1.2] Physically Based Auto Depth of Field (URP/HDRP)

Discussion in 'Assets and Asset Store' started by HIBIKI_entertainment, Jun 23, 2021.

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What editor version are you currently running?

  1. 2019.4

    0 vote(s)
    0.0%
  2. 2020.3

    25.0%
  3. 2021+ ( tech stream)

    83.3%
Multiple votes are allowed.
  1. HIBIKI_entertainment

    HIBIKI_entertainment

    Joined:
    Dec 4, 2018
    Posts:
    595
    INTRODUCING


    HIBIKI entertainment Present:
    Physically Based Auto Depth of Field has just launched!

    Grab your launch discount now
    https://assetstore.unity.com/packages/slug/196218


    Bring real-time autofocus and dynamic depth of field control during gameplay and cinematics.

    • Works in 2019-2021 HDRP & URP
    • Focused on artists, accessible for everyone
    • Deeply commented and extended API
    • Unifies with Cinemachine
    • Control your scene further using the Unity volume framework
    • Integrations in some of your favourite assets like Gaia 2021 at launch
    • non-destructive workflows help to add and remove to existing projects.

    Full support ticket service: https://hibikient.raiseaticket.com/support/#/login
    Centralised Discord server for all our assets and projects: https://discord.gg/UCMZBy9sDc
    Work with us and the community and provide valuable feedback to us directly.

    Read ahead with our Documentation: https://docs.google.com/document/d/1jw5f6MAIHOh13zgU7DyT4oeOZSwbf6qF8Le7j6vhYyg/edit?usp=sharing

    We look forward to seeing you on our discord and showcasing your work!

     
  2. HIBIKI_entertainment

    HIBIKI_entertainment

    Joined:
    Dec 4, 2018
    Posts:
    595
    For those of you who like to work with video breakdowns, you can find the quick start guide that will overview and set you up in less than 1 minute.:eek:



    Please also consider joining us on our Discord for more products and projects.
    https://discord.gg/UCMZBy9sDc
     
  3. HIBIKI_entertainment

    HIBIKI_entertainment

    Joined:
    Dec 4, 2018
    Posts:
    595
    Update 1.2 is incoming! (next week)

    • It covers a few code null fixes that may occur and continued support for Gaia,
    • plus under the hood performance improvements
    • We've also added our own Scriptable Object Extension which we will continue to add more based on feedback and use cases to fully support the vast array of camera circumstances. Full notes will be available on the update.

    Based on feedback we have added new images to help show Depth of Field on the store page.

    Finally, we've been hard at work on a showcase a new video to highlight how different Auto Focus elements will work at a slower pace ( you'd be surprised how hard it is to show autofocus changes within 15-45 seconds :D)

    If you like this, consider joining us on Discord where you can engage with us and others building bigger brighter products and services.
    https://discord.gg/UCMZBy9sDc


    Grab your launch discount now
    https://assetstore.unity.com/packages/slug/196218
     
    Last edited: Jul 2, 2021
  4. HIBIKI_entertainment

    HIBIKI_entertainment

    Joined:
    Dec 4, 2018
    Posts:
    595
    1.2.4 Integrations and Improvements is live!

    Some house keeping and future proofing in the last few updates, to keep on top of the rapid growth from Unity.

    • [Pipeline] Added initial support for the Camera/volume focus selector in 2021.1+

    • [Fixes] Better support for version checks

    • [Fixes] Sometimes Profiles would load blank if you removed and added back the asset. Now resets to default if the custom profile is no longer found in assets.

    • [QoL] Added context menu support for the Hierarchy.

    • [QoL] Added context and timestamps when saving new presets that may overwrite the default
    1.3 is on the horizon in the meantime please consider reviewing and providing feedback on any of our products and services via Discord!

    'til next time.