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Help Wanted Unwanted Specular on Terrain

Discussion in 'Shader Graph' started by Horus_Sungod42, Nov 9, 2019.

  1. Horus_Sungod42

    Horus_Sungod42

    Joined:
    Oct 30, 2014
    Posts:
    75
    Hello, I'm using a shader graph on a large mesh to use for a terrain, and I've run into a classic Unity problem: the terrain is shiny, no matter the specular and the smoothness value

    In a previous project, a programmer had manually coded a shader that could remove these unwanted sky reflections, but can I remove specular reflections from an object/part of an object sing the shader graph?

    I tried changing the light, indirect lighting, the reflection probes, removing the light probes, to no avail.

    Is there a solution?
    Thank you
     

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