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Bug Unusual app crash for android

Discussion in 'Android' started by Gamedel, Jul 25, 2021.

  1. Gamedel

    Gamedel

    Joined:
    May 7, 2017
    Posts:
    6
    Hello, I really need your help. After the next update of the game, a lot of crashes of the game appeared in google play. In the update, we mainly changed textures and materials.
    With the help of error tracing, I found an unusual error, about which, unfortunately, I did not find anything on the Internet. Help me decipher it please. :(
    _MultiplyMatrixArrayWithBase4x4_NEON at ??:?

    Full Text v

    Code (CSharp):
    1. java.lang.Error: FATAL EXCEPTION [UnityMain]
    2. Unity version     : 2020.1.0f1
    3. Device model      : Xiaomi MI 8 Lite
    4. Device fingerprint: Xiaomi/platina/platina:9/PKQ1.181007.001/V10.3.1.0.PDTMIXM:user/release-keys
    5. Build Type        : Release
    6. Scripting Backend : IL2CPP
    7. ABI               : arm64-v8a
    8. Strip Engine Code : true
    9. Caused by: java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    10. Version '2020.1.0f1 (2ab9c4179772)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
    11. Build fingerprint: 'Xiaomi/platina/platina:9/PKQ1.181007.001/V10.3.1.0.PDTMIXM:user/release-keys'
    12. Revision: '0'
    13. ABI: 'arm64'
    14. Timestamp: 2021-07-24 23:20:59+0900
    15. pid: 1942, tid: 6613, name: Thread-3676  >>> com.yad.threedgz <<<
    16. uid: 10417
    17. signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0
    18. Cause: null pointer dereference
    19.    x0  0000007c26f76a10  x1  0000007c26f75030  x2  0000007c26f73658  x3  0000007c26f75030
    20.    x4  0000000000000003  x5  0000007c0d4c0d3f  x6  0000000064616f4c  x7  0000000000644164
    21.    x8  0000007c26f75810  x9  0000000000000000  x10 0000007c26f73668  x11 0000007c26f75810
    22.    x12 0000000000000000  x13 0000007c012fcff0  x14 0000007c012fcff0  x15 0000007c9ae34e58
    23.    x16 0000007d3b9901e0  x17 0000007d3b89eef0  x18 0000007c9ae3d000  x19 0000007c94224d70
    24.    x20 0000007c26f75030  x21 0000007c9d578120  x22 0000007c0d4c0d38  x23 0000007c9b38ad18
    25.    x24 0000007c92746ba0  x25 0000007c99567620  x26 0000007c9a01f6f8  x27 0000000000000001
    26.    x28 0000007c9d578258  x29 0000007c9d5782b0
    27.    sp  0000007c9d5780f0  lr  0000007c9b275d18  pc  0000007c9b181ebc
    28. backtrace:
    29.      #00 pc 00000000000edebc (?? ??:0)  /data/app/com.yad.threedgz-cNZ4lB1wxvmASKThRo9Urg==/lib/arm64/libunity.so (BuildId: f5253d0fa4ac0ba5bdc0136b5cb231c993251e9a)
    30.      #01 pc 00000000001e1d14 (_MultiplyMatrixArrayWithBase4x4_NEON at ??:?)  /data/app/com.yad.threedgz-cNZ4lB1wxvmASKThRo9Urg==/lib/arm64/libunity.so (BuildId: f5253d0fa4ac0ba5bdc0136b5cb231c993251e9a)
    31.      #02 pc 00000000001e1cd0 (_MultiplyMatrixArrayWithBase4x4_NEON at ??:?)  /data/app/com.yad.threedgz-cNZ4lB1wxvmASKThRo9Urg==/lib/arm64/libunity.so (BuildId: f5253d0fa4ac0ba5bdc0136b5cb231c993251e9a)
    32.      #03 pc 00000000001df70c (_MultiplyMatrixArrayWithBase4x4_NEON at ??:?)  /data/app/com.yad.threedgz-cNZ4lB1wxvmASKThRo9Urg==/lib/arm64/libunity.so (BuildId: f5253d0fa4ac0ba5bdc0136b5cb231c993251e9a)
    33.      #04 pc 000000000038d01c (_MultiplyMatrixArrayWithBase4x4_NEON at ??:?)  /data/app/com.yad.threedgz-cNZ4lB1wxvmASKThRo9Urg==/lib/arm64/libunity.so (BuildId: f5253d0fa4ac0ba5bdc0136b5cb231c993251e9a)
    34.      #05 pc 0000000000d2d8dc (VirtFuncInvoker0<Il2CppObject*>::Invoke(unsigned short, Il2CppObject*) at C:\Unity projects\3D Guys & Zombies\Temp\StagingArea\Il2Cpp\il2cppOutput/mscorlib15.cpp:47)  /data/app/com.yad.threedgz-cNZ4lB1wxvmASKThRo9Urg==/lib/arm64/libil2cpp.so (BuildId: 3de8f2dbd470d0803e66e2f4dcd08d39a220ea2e)
    35.      #06 pc 0000000000d2d8dc (VirtFuncInvoker0<Il2CppObject*>::Invoke(unsigned short, Il2CppObject*) at C:\Unity projects\3D Guys & Zombies\Temp\StagingArea\Il2Cpp\il2cppOutput/mscorlib15.cpp:47)  /data/app/com.yad.threedgz-cNZ4lB1wxvmASKThRo9Urg==/lib/arm64/libil2cpp.so (BuildId: 3de8f2dbd470d0803e66e2f4dcd08d39a220ea2e)
    36.      #07 pc 000000000052c004 (il2cpp_z_inflate at C:\Program Files\Unity\Hub\Editor\2020.1.0f1\Editor\Data\il2cpp\external\zlib/inflate.c:907)  /data/app/com.yad.threedgz-cNZ4lB1wxvmASKThRo9Urg==/lib/arm64/libil2cpp.so (BuildId: 3de8f2dbd470d0803e66e2f4dcd08d39a220ea2e)
    37.      #08 pc 000000000047b1c8 (g_UnityEngine_InputModule_Assembly_CustomAttributesCacheGenerator(CustomAttributesCache*) at C:\Unity projects\3D Guys & Zombies\Temp\StagingArea\Il2Cpp\il2cppOutput/Il2CppAttributes.cpp:50821)  /data/app/com.yad.threedgz-cNZ4lB1wxvmASKThRo9Urg==/lib/arm64/libil2cpp.so (BuildId: 3de8f2dbd470d0803e66e2f4dcd08d39a220ea2e)
    38.      #09 pc 000000000047f9f4 (g_UnityEngine_SpriteShapeModule_Assembly_CustomAttributesCacheGenerator(CustomAttributesCache*) at C:\Unity projects\3D Guys & Zombies\Temp\StagingArea\Il2Cpp\il2cppOutput/Il2CppAttributes.cpp:53015)  /data/app/com.yad.threedgz-cNZ4lB1wxvmASKThRo9Urg==/lib/arm64/libil2cpp.so (BuildId: 3de8f2dbd470d0803e66e2f4dcd08d39a220ea2e)
    39.      #10 pc 00000000004569c0 (ReflectionProbe_tE553CF027821D5B1CA7533A2DF24F8711642C1E3_CustomAttributesCacheGenerator_defaultReflectionSet(CustomAttributesCache*) at C:\Unity projects\3D Guys & Zombies\Temp\StagingArea\Il2Cpp\il2cppOutput/Il2CppAttributes.cpp:27199)  /data/app/com.yad.threedgz-cNZ4lB1wxvmASKThRo9Urg==/lib/arm64/libil2cpp.so (BuildId: 3de8f2dbd470d0803e66e2f4dcd08d39a220ea2e)
    40.      #11 pc 0000000000a48ab8 (Enum_InternalBoxEnum_mD0C9F0FC8879A244C5F0146C57657070724F8423 at C:\Unity projects\3D Guys & Zombies\Temp\StagingArea\Il2Cpp\il2cppOutput/mscorlib6.cpp:19424)  /data/app/com.yad.threedgz-cNZ4lB1wxvmASKThRo9Urg==/lib/arm64/libil2cpp.so (BuildId: 3de8f2dbd470d0803e66e2f4dcd08d39a220ea2e)
    41.      #12 pc 0000000000734778 (U3CInitConnectionU3Ed__19_MoveNext_m396689491D2B75E51FFE763D6D3E7A69DE744EFA at C:\Unity projects\3D Guys & Zombies\Temp\StagingArea\Il2Cpp\il2cppOutput/System9.cpp:29610)  /data/app/com.yad.threedgz-cNZ4lB1wxvmASKThRo9Urg==/lib/arm64/libil2cpp.so (BuildId: 3de8f2dbd470d0803e66e2f4dcd08d39a220ea2e)
    42.      #13 pc 0000000000737148 (U3CInitializeU3Ed__34_tDEA0599318F5D525A23E56EB2509B6B2525C4BDF::get_U3CU3E1__state_0() const at C:\Unity projects\3D Guys & Zombies\Temp\StagingArea\Il2Cpp\il2cppOutput/System9.cpp:18432)  /data/app/com.yad.threedgz-cNZ4lB1wxvmASKThRo9Urg==/lib/arm64/libil2cpp.so (BuildId: 3de8f2dbd470d0803e66e2f4dcd08d39a220ea2e)
    43.      #14 pc 000000000054ec00 (void std::__ndk1::vector<il2cpp::vm::EmbeddedResourceRecord, std::__ndk1::allocator<il2cpp::vm::EmbeddedResourceRecord> >::__push_back_slow_path<il2cpp::vm::EmbeddedResourceRecord>(il2cpp::vm::EmbeddedResourceRecord&&) at C:\Program Files\Unity\Hub\Editor\2020.1.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../sysroot/usr/include/c++/v1/vector:1613)  /data/app/com.yad.threedgz-cNZ4lB1wxvmASKThRo9Urg==/lib/arm64/libil2cpp.so (BuildId: 3de8f2dbd470d0803e66e2f4dcd08d39a220ea2e)
    44. 11:22
    45. #15 pc 000000000047b1c8 (g_UnityEngine_InputModule_Assembly_CustomAttributesCacheGenerator(CustomAttributesCache*) at C:\Unity projects\3D Guys & Zombies\Temp\StagingArea\Il2Cpp\il2cppOutput/Il2CppAttributes.cpp:50821)  /data/app/com.yad.threedgz-cNZ4lB1wxvmASKThRo9Urg==/lib/arm64/libil2cpp.so (BuildId: 3de8f2dbd470d0803e66e2f4dcd08d39a220ea2e)
    46.      #16 pc 00000000002ebacc (_MultiplyMatrixArrayWithBase4x4_NEON at ??:?)  /data/app/com.yad.threedgz-cNZ4lB1wxvmASKThRo9Urg==/lib/arm64/libunity.so (BuildId: f5253d0fa4ac0ba5bdc0136b5cb231c993251e9a)
    47.      #17 pc 00000000002f8470 (_MultiplyMatrixArrayWithBase4x4_NEON at ??:?)  /data/app/com.yad.threedgz-cNZ4lB1wxvmASKThRo9Urg==/lib/arm64/libunity.so (BuildId: f5253d0fa4ac0ba5bdc0136b5cb231c993251e9a)
    48.      #18 pc 000000000018d95c (_MultiplyMatrixArrayWithBase4x4_NEON at ??:?)  /data/app/com.yad.threedgz-cNZ4lB1wxvmASKThRo9Urg==/lib/arm64/libunity.so (BuildId: f5253d0fa4ac0ba5bdc0136b5cb231c993251e9a)
    49.      #19 pc 0000000000033b40  /data/app/com.yad.threedgz-cNZ4lB1wxvmASKThRo9Urg==/oat/arm64/base.odex
    50.     at libunity.0xedebc(Native Method)
    51.     at libunity.0x1e1d14(Native Method)
    52.     at libunity.0x1e1cd0(Native Method)
    53.     at libunity.0x1df70c(Native Method)
    54.     at libunity.0x38d01c(Native Method)
    55.     at libil2cpp.0xd2d8dc(Native Method)
    56.     at libil2cpp.0xd2d8dc(Native Method)
    57.     at libil2cpp.0x52c004(Native Method)
    58.     at libil2cpp.0x47b1c8(Native Method)
    59.     at libil2cpp.0x47f9f4(Native Method)
    60.     at libil2cpp.0x4569c0(Native Method)
    61.     at libil2cpp.0xa48ab8(Native Method)
    62.     at libil2cpp.0x734778(Native Method)
    63.     at libil2cpp.0x737148(Native Method)
    64.     at libil2cpp.0x54ec00(Native Method)
    65.     at libil2cpp.0x47b1c8(Native Method)
    66.     at libunity.0x2ebacc(Native Method)
    67.     at libunity.0x2f8470(Native Method)
    68.     at libunity.0x18d95c(Native Method)
    69.     at base.0x33b40(Native Method)
    70.  
     
  2. Gamedel

    Gamedel

    Joined:
    May 7, 2017
    Posts:
    6
    I think this is Unity's bug.
     
  3. anhkhoatranle30

    anhkhoatranle30

    Joined:
    Oct 14, 2023
    Posts:
    1
    Hi, i have this crash too. Did you solve it or find some clue? Thanks