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Untitled RPG (Android)

Discussion in 'Works In Progress - Archive' started by spryx, Mar 30, 2015.

  1. spryx

    spryx

    Joined:
    Jul 23, 2013
    Posts:
    556
    I am working on a as of yet, untitled RPG for Android and possibly other mobile platforms. This post is probably a bit premature, but I do have at least a screenshot to submit.

    ss.png

    I am designing this RPG to be a cross between Pixel Dungeon and Castle of the Winds, and The Two Towers - older RPGs. Personally, I cant stand action RPGs on mobile platforms...the controls are not quite there yet. As a result of this, enemy movement is similar to COTW... (i.e. The enemies can move when you move). Attacks are turn-based (similar to COTW).

    I am trying to limit the feature set as I want to finish this before summer if possible. The screenshot above represents one week's worth of work.

    I have also used a few assets including:
    SpriteTile Abandoned in favor of completely random dungeon generation
    Light2D Abandoned for a FoW-based approach, lighter on mobile.

    This is a quick post, and I will post additional images and videos as soon as I can. I would appreciate feedback, including what you would expect in a RPG similar to this (feature-wise). I have really limited the feature set to basics, but I need to know when to quit. Thanks.
     
    Last edited: Sep 18, 2015
    GarBenjamin likes this.
  2. spryx

    spryx

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    Jul 23, 2013
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    -Changed the lighting
    -Changed Scaling to reduce draw calls from (~300 to ~120). Also makes movement easier on mobile devices. I forget how small 24x24 spites appear sometimes.

    Working on: Pathfinding (A*)

    ss.png
     
    theANMATOR2b likes this.
  3. theANMATOR2b

    theANMATOR2b

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    Jul 12, 2014
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    7,790
    When you say action RPG's are you talking about real-time vs. turn based RPGs? Can you elaborate on this a little bit?

    I'm a real rookie when it comes to RPG's on mobile. As a result your game may be my first true RPG for mobile. I like the aesthetics so far - it brings to mind The Legend of Zelda with modern day visuals. I like it!

    Looking forward to seeing a video.
     
  4. spryx

    spryx

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    Jul 23, 2013
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    Sorry...should have clarified. I don't like to rely on timing for combat (not on mobiles anyway). This makes on-screen controls unsuitable for action rpgs on a mobile platform or in instances where you must get as many hits in a short amount of time (think Diablo). For this to be fair (in my opinion), you need a turn-based system. Mine is similar to the one in COTW and several roguelikes. When you move torward an enemy that is next to you, a hit occurs.

    Pixel Dungeon is a good example, check it out...it is a very cool game.
     
    theANMATOR2b likes this.
  5. spryx

    spryx

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    I need to post an update on this. I had to abandon the lighting system in favor of a lighter one for mobile. The game looks just as good for it and runs >60 fps on my test devices. I have also added random dungeon generation. Dynamic lighting is working on random dungeon paths. Path-finding is exhibiting some small bugs, but works overall. Ignore the buttons, they are simply placeholders for arrows...or something more attractive.

    The new lighting scheme is drastically better on mobile.... Mobile devices display dark environments poorly. Using a combination of FoW + bloom + alpha effects gives a nice, moody feel to the game. The alpha effects fade in and out as you approach light sources, reducing the cpu strain. Animation will follow a similar approach: they will only trigger when the character's view permits.


    update.png
     
    theANMATOR2b likes this.
  6. Jekky

    Jekky

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    Mar 12, 2014
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    Hello!
    Can you make a video showcase ? :)
    Thank you
     
  7. spryx

    spryx

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    Jul 23, 2013
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    @Jekky I can, but i'm going to wait until I get some combat done. No one wants to see me walking around in an empty environment :)
     
  8. virror

    virror

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    I do : p
     
  9. hemzab

    hemzab

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    Jun 22, 2014
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    Yeah I love this :)
     
  10. spryx

    spryx

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    Ok, added a short movie showing off lighting.
     
  11. 8Eye

    8Eye

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    Oct 11, 2014
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    What algorithm are you using to generate your dungeon?

    Looks nice by the way. I love games like this, especially on mobile.
     
  12. spryx

    spryx

    Joined:
    Jul 23, 2013
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    I'm using an asset called pro-d for random dungeon generation. The algorithm in use is the dungeon generation one. I forget what it is based on, there are quite a few available. I've had a rough time getting the asset to work in my project as all its systems are tied together.