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[Unsolved] Mobile ready?

Discussion in 'Editor & General Support' started by PixxyKilljoy, Oct 12, 2015.

  1. PixxyKilljoy

    PixxyKilljoy

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    Sorry if this question is a duplicate.

    I've noticed on the asset stores, things saying 'mobile ready'. How does this work and how does one do this?

    Edit: I'm completely new to this, so explanation is key :)
     
    Last edited: Oct 12, 2015
  2. hippocoder

    hippocoder

    Digital Ape

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    One makes sure it runs on one's mobile :)
     
  3. PixxyKilljoy

    PixxyKilljoy

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    Doesn't really help me understand much...
     
  4. larku

    larku

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    I'm just guessing here but I assume that there's no such thing as "mobile ready" as a standard statement, it's purely the subjective assessment of the author.

    For example, I'd assume that mobile ready can be interpreted as:

    • Does not use any mobile (current generations) incompatible GPU features.
    • Does not use any Unity features that are incompatible with mobile.
    • Does not use any standalone APIs that are not available on mobile.
    • Has been tested on some mobile devices and works.
    • Is not too taxing on resources and as such is suitable for mobile (current generations).
    etc.
     
  5. PixxyKilljoy

    PixxyKilljoy

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    How would I test to see if an asset is compatible with a mobile device then?
     
  6. larku

    larku

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    I'd assume you'd need to check with the author and test it yourself to ensure that 'compatible' meets your criteria for compatibility.
     
  7. PixxyKilljoy

    PixxyKilljoy

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    I mean, if I were to make something, how do I know that it's compatible with mobile?
     
  8. larku

    larku

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    You'll need to test it yourself.

    You can offer an alpha/beta test release to mobile users to get feedback on compatibility on various devices.

    Other than testing I don't believe there is any other way to make that assessment. Obviously if you know you're using some desktop only feature then obviously then it's not mobile compatible. But other than that, you'll need to test your asset (or get others to do so).