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[Unsolved] Change the quality of textures of specific type independently?

Discussion in 'General Graphics' started by TheAlmightyPixel, Jan 31, 2015.

  1. TheAlmightyPixel

    TheAlmightyPixel

    Joined:
    Jun 21, 2014
    Posts:
    263
    Hi all, I've been thinking about this for a while now, but would it be possible to change the quality of all textures of the same type in the project? For example, lower/increase the resolution or anisotropic filtering on all normal maps? I've seen some (non-Unity) games have separate settings for Spec., Normal, Displacement and Albedo (color) map quality. Could this be achieved with Unity?
     
  2. fffMalzbier

    fffMalzbier

    Joined:
    Jun 14, 2011
    Posts:
    3,276
  3. TheAlmightyPixel

    TheAlmightyPixel

    Joined:
    Jun 21, 2014
    Posts:
    263
    Thanks a lot.
    I already knew about Screen.SetResolution, but I don't actually change the resolution of the game window, but the textures (I know that the Quality Settings give an option to lower the resolution of textures, but it reduces the quality of all textures). ShaderLOD is something I'll look into, I think it might be the key to solving this one.