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Unscaled time option

Discussion in 'Visual Effect Graph' started by tjmaul, Jul 16, 2020.

  1. tjmaul

    tjmaul

    Joined:
    Aug 29, 2018
    Posts:
    467
    Hey there,

    My game makes use of Time.timeScale to pause simulation in certain situations. I still need some of my visual effect graphs running at normal speed. In the shuriken particle system there is an option where I can change "Delta Time" from "Scaled" to "Unscaled". Is something similar available for the Visual Effect Graph?

    I also noticed that the unscaled time is also not available in the Shader Graph. Is this an issue that both systems have because they run on the graphics card?

    Thanks in advance!
     
    mciv likes this.
  2. tjmaul

    tjmaul

    Joined:
    Aug 29, 2018
    Posts:
    467