I have an animation running as soon as the game launches, with my Update Mode parameter set on "unscaled time", because my timeScale is equal to zero the very first seconds of the game (for a number of reason that are not relevant here). However my animation runs as if it was on "normal" and not on "unscaled time", making it very laggy. And I have no idea why. Here are the things I try : - If I make my animation last more than 1 second, it works how it is supposed to work. But if i make it last less than 1 second, it just doesn't run smoothly at all. - Of course, if I change my timeScale to 1, it doesn't work either, since I'm on "Unscaled Time". - And of course, if I change my Update Mode to "Normal", it doesn't work either, since my timeScale is 0. Any idea how this could be happening?