So I've upgraded to 5.0 and everything seems to be working fine in my project except for one major thing - my edge colliders (or box colliders) aren't accurate anymore. My player regularly falls right through the ground or gets stuck on slopes. I've changed absolutely nothing relating to the physics, and it was rock solid in 4.x. My character is a BoxCollider2D, moved by forces and majority of my grounds are EdgeCollider2Ds. Is anyone else experience behavior like this?