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Unrealistic GPU timings.

Discussion in 'Editor & General Support' started by StupydHors, Dec 18, 2019.

  1. StupydHors

    StupydHors

    Joined:
    Oct 25, 2016
    Posts:
    25
    Anyone know how to get rid of these crazy frame times on Android? Mono build, Adreno 506, Vulkan API without graphics jobs and without multithreaded rendering. Unity 2018.4
    I can't really get my hands on a nvidia/intel mobile device atm. So I tried profiling with Vulkan but it seems Im doing something wrong.
     

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    Last edited: Dec 18, 2019
  2. MartinTilo

    MartinTilo

    Unity Technologies

    Joined:
    Aug 16, 2017
    Posts:
    2,451
    GPU Profiling is currently not supported for Vulkan. That you're seeing anything at all seems to be somewhat of a glitch. You could try switching to OpenGL to get some idea of what's going on, or use a native android profiler.
     
  3. StupydHors

    StupydHors

    Joined:
    Oct 25, 2016
    Posts:
    25
  4. MartinTilo

    MartinTilo

    Unity Technologies

    Joined:
    Aug 16, 2017
    Posts:
    2,451
    Whoops, thanks for letting me know, I'll get that cleared up. BTW, 2019.3 comes with clearer messaging in the GPU profiler module if profiling is not supported and why. Ideally we'd like to support it everywhere eventually but one step after the other ;)