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Unreal materials -> Unity Shadergraph for VR game

Discussion in 'Commercial: Job Offering' started by dakomz, Mar 16, 2021.

  1. dakomz

    dakomz

    Joined:
    Nov 12, 2019
    Posts:
    40
    We're working on a VR game/simulation that depends heavily on custom shaders, and the visual artist implements the references in Unreal.

    The job would be mostly about taking those and recreating them in Unity's ShaderGraph.

    I'd be the technical contact and have already done several of the conversions, including creating some Sub Graph's to mimic Unreal nodes - but really looking for someone to take over and take responsibility for seeing it through, including attending meetings with the visual artist as-needed (strong English skills are a must).

    Also potential for taking on more of the project (general programming, improving performance, etc.)

    Looking forward to speaking!
     
    RCube_game likes this.