We're working on a VR game/simulation that depends heavily on custom shaders, and the visual artist implements the references in Unreal. The job would be mostly about taking those and recreating them in Unity's ShaderGraph. I'd be the technical contact and have already done several of the conversions, including creating some Sub Graph's to mimic Unreal nodes - but really looking for someone to take over and take responsibility for seeing it through, including attending meetings with the visual artist as-needed (strong English skills are a must). Also potential for taking on more of the project (general programming, improving performance, etc.) Looking forward to speaking!