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Discussion in 'Assets and Asset Store' started by RenownedStudio, Mar 15, 2017.
The documentation fully describes how apply all setting by presets. See "Quick Start" section.
You just should setup the project by "Quick Start" section, after this you can load demo scene there player and weapon already configurated.
You have now replied but not to the question I asked you. Please refer to my post on Monday.
We deleted the old documentation and now we are writing a new one, we’ll finish it soon.
After 2 enemy respawns have occurred the character is loading facing the ground, a shot clip is executed, and the enemy dies. How can I fix this?
FPS Mobile Version
@Tamerlan_S_ I emailed you some questions and also asked over Discord.
I didn't get your response yet.
What do you think about the new update? We are now working on updating the mobile and multiplayer version.
Does this work with the Linux version of the Unity client?
If you mean Unity Editor for Linux then Yes!
Awesome thanks for the response, just bought and can't wait to get home from work to play
In the future Multiplayer and Mobile versions of Unreal FPS will removed from asset store, and will be added in standard version of Unreal FPS. All owners will can upgrade Multiplayer or Mobile assets to the Unreal FPS.
hello, first of all congratulate them for the asset unreal fps,
I do not handle English very well, I am new and I do not have much knowledge,
Recently 3 days ago I bought the unreal multiplayer version, but when using it in the demo level scene when I point to shoot does not see the objective, the crosshairs do not show the objective, and I wanted to map the driver of xbox one controller but I have not managed to operate the control mapping of the joystick I can not apply it to work the right joystick and the left trigger documented is not loaded in the input manager of unity,
I understand that the input manager after reading back was changed by the unity input, can not be assigned to the fire function in the driver of xbox one, otherwise all good. I am using unity 2018.03, I must use an older version or a higher, greetings
Any help you can give me to see the objective scope when aiming with the look and the xbox driver can work, it will be appreciated
hello I have the same problem as you, when I point with the sniper an other guns looks at it does not allow to see anything, as in your photos ,as you solved it?, greetings
please help me
please help me
This error has already been fixed in the standard version, but it remained in multiplayer, but it is quite easy to fix, during the day we will send you instructions.
You just lost the layer settings on the camera.
Find Sniper Rifle wepon (Player/FPCamera/Sniper Rifle)
Find Scope camera (Sniper Rifle/BSP_rig/Scope/Camera)
Set culling mask "Everything" except "Weapon"
can asset vr support (oculus quest for me)?
We haven't tested VR yet.
I have my custom scene of menus(level selection, sun selection) and game play(contain player, AI enemy, input manager, my Levels and other necessary assets. Whenever I played a level and came back to menus, User interface didn't respond on mobile as well as on windows. I figured it out it is because of input manager but don't know how to fix it
Unity version is 2018.2.14f
Means default unity input manager?
Version 1.21 in develop, with each update we try to improve the asset. Update 1.21 this is a very huge update that will affect all systems, a completely new user-friendly inspector interface, we work very hard on optimization and performance of all components. The system will become flexible and fast as well as easily expandable. Completely new AI system. with different types, adaptive ragdoll system and new IK system. Improved weapon system. Also, the package itself will weigh 2 times less, 200-300Mb vs current 700-800Mb. Completely new mobile system and mush more!
Many interesting things about the update can be found in the discord channel, just now there is a discussion!
Hi I can't make dmg to EnemyAI, i try fix this error with new code but not working good how can i fix this in your own code =?? THX
Even in demoAI level i can' do any damage to the EnemyAI and i don't really know why couse the code is fine
i think th RayCast of the shoot is always going at the same direction
And no muzzle flash and sell ejection in all weapons except assault rifle. I can't Edit NOTHING
From start this error in EnemyAI
UnityEngine.Transform.get_position () <0x40557040 + 0x0006a> in <b4f5285dbb9e4d199556920be8fbf17d>:0
UnrealFPS.Runtime.PatrolSystem.RandomPatrol () (at Assets/Unreal FPS/Core/Runtime/AI/Classes/PatrolSystem.cs:74)
UnrealFPS.Runtime.PatrolSystem.Update () (at Assets/Unreal FPS/Core/Runtime/AI/Classes/PatrolSystem.cs:64)
UnrealFPS.AI.AIController.UpdateAIStates () (at Assets/Unreal FPS/Core/Runtime/AI/Classes/AIController.cs:112)
UnrealFPS.AI.AIController.Update () (at Assets/Unreal FPS/Core/Runtime/AI/Classes/AIController.cs:95)
Daily news about update, the next update will be just incredible!
• New weapon animation system - Physics procedural animation + animator animations, thanks to the new system, the weapon behaves much more realistic!
• Completely all new weapon system animation, shooting and reloading!
• We have divided some systems into separate components to improve performance and usability. For example, before the shooting system contained two subsystems Physics and RayCast, now it will be two separate systems WeaponPhysicsShootingSystem and WeaponRayShootingSystem!
• Big performance improvements!
• New C# API to work with the all systems!
• Most components now have callback functions!
Hi, After importing this asset of mobile version, there is no tab of Unreal FPS.
The official document states that tabs are displayed.
How should I fix this?
And, when I ran the demo scene, the following error occurred.
Assets\Unreal FPS Mobile\PostProcessing\Editor\PropertyDrawers\MinDrawer.cs(6,34): error CS0104: 'MinAttribute' is an ambiguous reference between 'UnityEngine.PostProcessing.MinAttribute' and 'UnityEngine.MinAttribute'
My unity version : 2018.3