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Unreal FPS - [Official Thread]

Discussion in 'Assets and Asset Store' started by TamerlanShakirov, Mar 15, 2017.

?

Upgrade Unreal FPS to a version of Unity

Poll closed Apr 19, 2019.
  1. Leave Unity 5.6.0 and higher.

    11.5%
  2. Unity 2017.1.0 and higher.

    5.8%
  3. Unity 2018.1.0 and higher.

    13.5%
  4. Unity 2018.3.0 and higher.

    51.9%
  5. Unity 2019.1.0 and higher.

    17.3%
  1. JC_LEON

    JC_LEON

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    May 20, 2014
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    T
    BUT this system is integrated yet into unreal fps or is your own modification?
     
    Last edited: Sep 12, 2018
  2. JC_LEON

    JC_LEON

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    and is planned even a classic inventory system with items displayed in a menu?
     
  3. CTPEJIOK22

    CTPEJIOK22

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    Posts:
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    it's my own modification, but it was very simple to add. this pack uses typical 2 camera system, but i made changes without problems. its not so simple even with ufps, style of code and organisation of pack looks clear for me.
     
    TamerlanShakirov likes this.
  4. TamerlanShakirov

    TamerlanShakirov

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    I think you need a Head Bob setting in FPController.
     
  5. TamerlanShakirov

    TamerlanShakirov

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    We try to adhere to the principles of SOLID
    So that everyone can easily improve/modify the source code of Unreal FPS
     
  6. TamerlanShakirov

    TamerlanShakirov

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    You mean RPG style inventory?
     
  7. JC_LEON

    JC_LEON

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    is a simple inventory with showing items and so on
     
  8. TamerlanShakirov

    TamerlanShakirov

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    Very perhaps in futures updates
     
  9. JC_LEON

    JC_LEON

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    ok many thanks
     
  10. TamerlanShakirov

    TamerlanShakirov

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    The update is ready and will soon be available for download!

    Unreal FPS v1.12f1 Release Notes

    Play Mode
    • Improved speed of work of a class Inventory System
    • Improved speed of work of a class Player Heath
    • Fixed mini bug in inventory system bug, when pick up weapon.
    • Fixed regeneration system bug, when health regeneration system start processing after player health equals zero.
    • Fixed mini bug in Inverse Kinematics system, when player crouching.
    Editor Mode
    • Added the feature of automatic opening of documentation depending on the network connection. If the computer is connected to the network it will open online documentation if there is no network connection will open offline documentation.
    • Fixed incorrect display of the text in preferences menu.
    C# Classes
    • Added more public properties in many classes.
     
    Last edited: Sep 15, 2018
    FunnyGuy likes this.
  11. FunnyGuy

    FunnyGuy

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    Apr 14, 2014
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    I just wanted to say that this asset is amazing! And you keep on making it even more amazing. It's now at a stage where I can use it in a full game and have fun with the AI. I do have a suggestion though. It would be nice if the AI could pick up weapons and switch weapons. Also, the mouse wheel doesn't switch weapons, but I do understand it could be my configuration (I'll have to check again). I know everyone wants multiplayer, but please don't focus solely on multiplayer as I will definitely be having fun using this for single-player games. A smaller, richer system is better than a half-baked system. Keep up the good work, each update makes this asset even better ;)
     
    TamerlanShakirov likes this.
  12. TamerlanShakirov

    TamerlanShakirov

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    Thank you! We are very glad that we have such users! We try and constantly improve Unreal FPS.
    We too love singleplayer games and we still have a lot of ideas and features that we are sure to implement in the future. Do not worry, we will continue to improve the single-user part in the Unreal FPS.
    As for multiplayer, UnrealFPS is a very powerful platform for creating first-person games and in such a platform simply must be a powerful multiplayer system. At the moment, the base multiplayer is already implemented in Unreal FPS, but in the next update (v 1.13) we want to completely rewrite it. We plan that you on the new system can easily create your own multiplayer game with different modes without writing the code!
     
    FunnyGuy likes this.
  13. TamerlanShakirov

    TamerlanShakirov

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    The update has been sent to the Asset Store and will soon be available for download!
    Play Mode
    • Improved speed of work of a class Inventory System
    • Improved speed of work of a class Player Heath
    • Fixed mini bug in inventory system bug, when pick up weapon.
    • Fixed regeneration system bug, when health regeneration system start processing after player health equals zero.
    • Fixed mini bug in Inverse Kinematics system, when player crouching.
    Editor Mode
    • Added the feature of automatic opening of documentation depending on the network connection. If the computer is connected to the network it will open online documentation if there is no network connection will open offline documentation.
    • Fixed incorrect display of the text in preferences menu.
    C# Classes
    • Added more public properties in many classes.
     
  14. TamerlanShakirov

    TamerlanShakirov

    Joined:
    Feb 1, 2017
    Posts:
    778
    Unreal FPS v1.12f1 Released!
     
  15. TamerlanShakirov

    TamerlanShakirov

    Joined:
    Feb 1, 2017
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    778
    Unreal FPS v1.13

    Release Notes not final, changes are possible (addings):
    • Completely new advanced multiplayer system, based on Photon PUN 2.
    • Added new camera shake system, when shooting, grenade explosion, bullet hitting and ect.
    • Added new realistic spreading system for the weapons.
    • Also a lot of different improvements and bug fixes (In the following posts in more detail).
     
  16. mrPRAZ

    mrPRAZ

    Joined:
    Oct 10, 2013
    Posts:
    23
    Keep up the great work. Currently looking into this asset and likely will purchase. Please let me know if/when v1.1.3 is available :)
     
  17. TamerlanShakirov

    TamerlanShakirov

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    We always publish information about the upcoming release you can follow the news here or follow us on Twitter there we also publish all the news. You can also leave your email, we can notify you by email.
     
  18. JC_LEON

    JC_LEON

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    May 20, 2014
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    Hi Tamleran.. how is the AI part of the kit developed?? can enemies take cover and is there a noise or alert system if near enemies are present?
     
  19. TamerlanShakirov

    TamerlanShakirov

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    Hi JC_LEON,
    At the moment implemented base AI system, AI can patrolling, shooting if saw player, follow player and losing sight of him. AI support IK system and footsteps sound system (different sounds on different surfaces)
     
  20. pslsteve

    pslsteve

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    Oct 30, 2017
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    Is there a issue between Playmaker and Unreal FPS that prevent the unreal app from installing properly in Unity 2018.2.7? Have just installed Unreal FPS and now have script namespace errors In FPController, FPTilts and Spread system...Is there a Install process that has to be addressed prior to loading Unreal FPS?
     
  21. TamerlanShakirov

    TamerlanShakirov

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    Yes, we received messages that on version 2018.2 something is wrong. We will check everything and if there are errors we will release the patch within 48 hours or instructions to eliminate them.
     
  22. JC_LEON

    JC_LEON

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    many thanks for your reply....
     
  23. TamerlanShakirov

    TamerlanShakirov

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    We again checked the asset on version 2018.2.9, no errors detected, everything works fine. Perhaps after installing the Unreal FPS, you installed the standard assets, they could change the source files since the standard assets have files with a similar name. Import the Unreal FPS into a clean project. if you want to use standard assets, import there without character folder.
     
  24. pslsteve

    pslsteve

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    Oct 30, 2017
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    Installed Unreal FPS on cleanTest project.
    Windows 10 OS 64 Bit
    Unity 2018.2.7f1
    Installed no problems
    Can open Demo scene with no apparent issues noted. although it looks like the player takes damage when firing grenade launcher, not really a concern on my part
    Build basic test scene add player through player TAB as in instructions stated
    Play scene...Issue no mouse or keyboard input to player movements.
    Able to select weapons but can not fire them.

    Is there a configuration to the input manager that I am missing or is this a controller issue?
     
  25. TamerlanShakirov

    TamerlanShakirov

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    By mistake it can be seen that it can not find the input controller. You forgot to create a input controller. You can create new input controller and set-up it or get ready to use input controller from the demo scene.
     
    Last edited: Sep 28, 2018
  26. pslsteve

    pslsteve

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    That is a nice bit of info that you may want to have placed in the set up documentation for others to note..
     
  27. CTPEJIOK22

    CTPEJIOK22

    Joined:
    Sep 4, 2013
    Posts:
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    made few tests, pack can look really great. can you check 0:47, sometimes i have a microlag at switching weapons or firing. can i solve this problem?
     
    TamerlanShakirov likes this.
  28. TamerlanShakirov

    TamerlanShakirov

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    it's gameplay in editor or build?
     
  29. CTPEJIOK22

    CTPEJIOK22

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    at editor. i will test it at build few hours later. i cant repoduce this lag, but looks, like its sometimes coming, when you select weapon of shoot at first time.
     
  30. TamerlanShakirov

    TamerlanShakirov

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    We have already fixed this bug.
     
    CTPEJIOK22 likes this.
  31. CTPEJIOK22

    CTPEJIOK22

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    sounds nice, at what version?
     
  32. TamerlanShakirov

    TamerlanShakirov

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    Next version 1.13.
     
    CTPEJIOK22 likes this.
  33. CTPEJIOK22

    CTPEJIOK22

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    great! thanks.
     
  34. TamerlanShakirov

    TamerlanShakirov

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    The next update will be really big, there will be a lot of new features and improvements, also we worked on optimization and speed. Soon we will new post release notes.
     
  35. TamerlanShakirov

    TamerlanShakirov

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    Unreal FPS v1.13

    Release Notes not final, changes are possible (addings):
    • New advanced multiplayer system, based on Photon PUN 2.
    • New Inventory System, faster and less memory demanding.
    • New camera shake system, when shooting, grenade explosion, bullet hitting and ect.
    • New realistic spreading system for the weapons.
    • New physics based grabbing system.
    • New tilts system.
    • New crosshair system.
    • New weapon selector by mouse wheel.
    • New player creator window helper (Editor).
    • New quick start window helper (Editor).
    • New UI manager.
    • New menu manager.
    • New HUD manager.
    • New main menu UI.
    • New game menu UI.
    • New main menu for multiplayer including lobby, room, chat, many create room options, lobby room list and ect.
    • Updated weapon animation system.
    • Grab and tilts separated into separate components, now you can remove their or use if you wish.
    • Also a lot of different improvements and bug fixes (In the following posts in more detail).
     
    FunnyGuy likes this.
  36. JC_LEON

    JC_LEON

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    May 20, 2014
    Posts:
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    supercool ..this is getting better and better
     
    TamerlanShakirov likes this.
  37. TamerlanShakirov

    TamerlanShakirov

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    This is not all improvements, later we will publish new release notes, the update will be really great!
     
  38. JC_LEON

    JC_LEON

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    is there a way to to have a save load system integrated yet in near future?
     
  39. TamerlanShakirov

    TamerlanShakirov

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    Yes of course, we will add this feature in future updates.
     
  40. davidlannan

    davidlannan

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    Jul 11, 2013
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    Hi Tamerlan_S_, I have just bought UnrealFPS and its pretty awesome.
    However, I seem to have broken the input manager. Unity is outputting this error:
    Code (JavaScript):
    1. ArgumentException: Input Button Submit is not setup.
    The Submit is set in the InputManager component, but the Unity InputManager has nothing but mouse_axis_* and joy_*_axis_* in its settings?
    Any help would be great.
    Thanks.
     
  41. TamerlanShakirov

    TamerlanShakirov

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    Perhaps the settings of the Unity input have changed, it happens in Unity.
    It very easy fix:
    1. Close you Unity, and remove InputSettings from the ProjectSettings folder.
    2. Open Unity and go to the window: Edit->Project Settings->Input.
    3. Rename Mouse X -> mouse_axis_0, Mouse Y -> mouse_axis_1.
     
  42. TamerlanShakirov

    TamerlanShakirov

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    In the new update we added new features action FPS camera post processing, now the camera effects will be as in AAA FPS games!
    It will respond to hits, take damages and etc. and all this will be accompanied by realistic effects!
     
    CTPEJIOK22 likes this.
  43. TamerlanShakirov

    TamerlanShakirov

    Joined:
    Feb 1, 2017
    Posts:
    778
    Unreal FPS v1.13

    Release Notes not final, changes are possible (addings):
    • New advanced multiplayer system, based on Photon PUN 2.
    • New Inventory System, faster and less memory demanding.
    • New camera shake system, when shooting, grenade explosion, bullet hitting and ect.
    • New camera post processing system.
    • New weapon zoom system.
    • New pick-up item system, the system of pick-up of weapons and ammunition in one component.
    • New pick-up weapon system.
    • New pick-up ammo system.
    • New realistic spreading system for the weapons.
    • New physics based grabbing system.
    • New tilts system.
    • New crosshair system.
    • New weapon selector by mouse wheel.
    • New player creator window helper (Editor).
    • New quick start window helper (Editor).
    • New UI manager.
    • New menu manager.
    • New HUD manager.
    • New main menu UI.
    • New game menu UI.
    • New main menu for multiplayer including lobby, room, chat, many create room options, lobby room list and ect.
    • Updated weapon animation system.
    • Updated FPController system.
    • Grab and Tilts separated into separate components, now you can remove their or use if you wish.
    • Also a lot of different improvements and bug fixes (In the following posts in more detail).
     
  44. pslsteve

    pslsteve

    Joined:
    Oct 30, 2017
    Posts:
    11
     
  45. pslsteve

    pslsteve

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    You need to really take a good look at your documentation, especially the preliminary install checks prior to loading
     
  46. pslsteve

    pslsteve

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    Will a night scope be added to weapons? also a heat glow on the gun barrel after a number of rounds on full auto would add a bit more realism, also a bit of the gun smoke after firing would be nice too..
     
    TamerlanShakirov likes this.
  47. TamerlanShakirov

    TamerlanShakirov

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    Great idea we will try to add some described features in the new update!
     
  48. pslsteve

    pslsteve

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    Using version 2018.11
    1.Having a problem with the install plugins from menu bar, the plugin drop down window fails to open.
    2. The Launcher continues to reload repeatably by itself after pressing the R key once. I have set ammo to 3 / 3 with reload time .30 an.45 respectively.
    3. Selecting muzzle flash is a bit difficult as they are not listed by weapon type in the folder.
    4. Having a little kick back and up animation when firing weapons would add a bit more detail to the scene.
     
  49. TamerlanShakirov

    TamerlanShakirov

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    Just doesn't open without any errors?
     
  50. pslsteve

    pslsteve

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    Oct 30, 2017
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    No errors, works good with CTS terrain,Aquas, and GAIA. Also have Playmaker running along with Cinemachine. It just that when I click on the plug in tab it flashes like some loaded but the drop down wind fails to appear.