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Unreal FPS - [Official Thread]

Discussion in 'Assets and Asset Store' started by TamerlanShakirov, Mar 15, 2017.

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Upgrade Unreal FPS to a version of Unity

Poll closed Apr 19, 2019.
  1. Leave Unity 5.6.0 and higher.

    11.5%
  2. Unity 2017.1.0 and higher.

    5.8%
  3. Unity 2018.1.0 and higher.

    13.5%
  4. Unity 2018.3.0 and higher.

    51.9%
  5. Unity 2019.1.0 and higher.

    17.3%
  1. Powermayer

    Powermayer

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    Thanks for the quick response. Looking forward to the update.
     
    TamerlanShakirov likes this.
  2. TamerlanShakirov

    TamerlanShakirov

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    FPS Controller fully customizable, try to disable Head Bob, it stoped the camera swinging, change Movement settings, by changing these values, you should achieve the desired result
     
    Last edited: Jun 8, 2018
  3. TamerlanShakirov

    TamerlanShakirov

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    This will be a mini-update, it will only add support for Unity 2018. The major update v1.11 will be released in a few days.
     
  4. Powermayer

    Powermayer

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    Thanks for update, everything works fine now! :)
     
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  5. TamerlanShakirov

    TamerlanShakirov

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    Very soon a new update v1.11 will be released!
     
  6. TamerlanShakirov

    TamerlanShakirov

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    Next-Gen FPS v1.11

    Release Notes:
    • Added Base Input Controller
    • Added Mobile Control Addon
    • Added UI Menu
    • Added Player Health Regeneraton System
    • Added Damage Screen System
    • New Inventory System
    • Update Photon Multiplayer Addon
    • Update Crouch System
    • Update BulletHitEffect Class
    • Update FootstepsSoundSystem Class
     
  7. TamerlanShakirov

    TamerlanShakirov

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    We released a new trailer!

     
  8. TamerlanShakirov

    TamerlanShakirov

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    The update is almost ready, in the coming days will be available in asset store!
     
  9. BigBoiii_Jones

    BigBoiii_Jones

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    Will melee combat be implanted?
     
  10. TamerlanShakirov

    TamerlanShakirov

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    It is already available and in the new update that will appear in the coming days, we have improved this system.
     
  11. BigBoiii_Jones

    BigBoiii_Jones

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    I also have another curious question. I'm making a more old school shooter like DOOM, Wolfenstein, and Duke Nukem. Everything is in a 3D world and project however I was able to get the characters to billboard and be 2D as well as all of my weapons and hud, etc... My biggest problem so far has been getting AI to work properly or the weapons to work properly because they're just 2D Sprites in a 3D world so I'm just wondering if this asset will play well with everything being 2D aside from the environments I currently have meshs and colliders on the sprites so that way here is a hitbox however I do have the mesh set to none so that way its not showing not sure if this will effect the raycasting when it comes to bullets or AI tracking.
     
  12. TamerlanShakirov

    TamerlanShakirov

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    Your sprite it's canvas in world space mode? And I did not really understand what is the difficulty of raycasting spite?
     
  13. BigBoiii_Jones

    BigBoiii_Jones

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    Physic bullets keep killing my character I think its because there is no shoot range option when setting it up on the weapons.
     
  14. Shodan0101

    Shodan0101

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    Thank you for the continues updates! This is turning into an dam epic Asset!! Cant wait to see whats next!
     
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  15. TamerlanShakirov

    TamerlanShakirov

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    Thanks!
     
  16. TamerlanShakirov

    TamerlanShakirov

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    Change the FirePoint position (Player -> FPCamera -> FirePoint)
     
  17. arie1994

    arie1994

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  18. TamerlanShakirov

    TamerlanShakirov

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    You have objects in your scene that do not have scripts, you may have deleted the script but forgot to remove the component from the object.
     
  19. TamerlanShakirov

    TamerlanShakirov

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    Next-Gen FPS v1.11p1

    Release Notes (Changes are possible):
    • Added Grenade Example
    If there are any ideas for the next update, I'll be glad to read them.
     
    Last edited: Jun 28, 2018
    Shodan0101 likes this.
  20. arie1994

    arie1994

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    No, I just opened a blank project and installed nextGenFPS and got all the errors.
    And yes, I have a suggestion for your next update - how about making the project just work for once?
     
  21. TamerlanShakirov

    TamerlanShakirov

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    You are not the first time to write about the problems that appear only in you do a dozen other our users have no errors, you can make sure of it. Maybe you have some problems with Unity, try reinstalling it.
     
  22. TamerlanShakirov

    TamerlanShakirov

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    I think to include the update 1.11p1 in 1.12, and soon release the update 1.12
     
  23. arnesso

    arnesso

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    It looks awesome work, good job. Well, is there anyone here ,who has tried to implement a last man standing mod ? or CTF/ domination ?
     
  24. TamerlanShakirov

    TamerlanShakirov

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    Update 1.12 will be large, we fully upgrade architecture it will become even better and faster, and also update AI Behaviour added more animation for AI and make it smarter!
     
    Shodan0101 likes this.
  25. TamerlanShakirov

    TamerlanShakirov

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    The architecture in the v1.12 will be very different from the v1.11, so I recommend that you make a backup before upgrading.
     
  26. crimsonmortis

    crimsonmortis

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    any more work on the multiplayer?
     
  27. deiong

    deiong

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    any chance you can add paintball class for bullet which will spray paint on hit target or item, and paintball animation for enemy hit such as hands up and paint splots where hit?
     
  28. TamerlanShakirov

    TamerlanShakirov

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    In the class of attack there is no strict dependence in that to use specific bullets. You can put any object of type Transform there. About those systems which you described perhaps in future updates.
     
  29. TamerlanShakirov

    TamerlanShakirov

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    I will post the release notes soon.
     
  30. TamerlanShakirov

    TamerlanShakirov

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    Update v1.12 Release Notes:
    • Rewritten a large number of classes, increased performance.
    • Added Full Body with over 100+ new high quality animations.
    • Added IK for FPS body.
    • Rewritten AI System, new locomotion system over 80+ new high quality animations.
    • Added full body IK for AI.
    • Added Grenade weapon example.
    • Update Physics Bullet
    • And much more.
     
    Last edited: Jul 17, 2018
    Shodan0101 and HeadClot88 like this.
  31. Shodan0101

    Shodan0101

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    Amazing Thank you!
     
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  32. MarkTheDecrepit

    MarkTheDecrepit

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    There appears to be an error in the animator controller for the combat shotgun. Building the demo scene fails and generates a dozen error messages (all about that animator controller).

    Other than that, everything looks and works well. Any plans to update the manual?
     
  33. TamerlanShakirov

    TamerlanShakirov

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    Yes, we will also update the manual, as well as fix the error in the shotgun controller.
     
  34. TamerlanShakirov

    TamerlanShakirov

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    Update v1.12 Release Notes (Updated):
    • Rewritten a large number of classes, increased performance.
    • Rewritten AI System, new locomotion system over 80+ new high quality animations.
    • Added Full Body with over 100+ new high quality animations.
    • Added IK for FPS body.
    • Added full body IK for AI.
    • Added Grenade weapon example.
    • Added Throw Attack System
    • Added AI Spawn Manager
    • New Input Controller
    • Updated All Addons (Fully compatible with the new version v1.12)
    • Updated Player Spawn Manager
    • Updated Physics Bullet
    • And much more.
     
  35. TamerlanShakirov

    TamerlanShakirov

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    Update v1.12 is ready, in the next few days it will be available for download!
     
  36. Marinarius

    Marinarius

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    Hello! I recently got your asset and I'm having some issues right at start - I'm unable to click and lower the drop down menu for pretty much all of the controller options, even after importing the asset into a brand new project on the newest Unity version (it doesn't open even in demo scenes). Also when I create the player, do I need to do any additional things to achieve movement? Cause I can't move at all. Do you know what might be the issue here?
     
  37. TamerlanShakirov

    TamerlanShakirov

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    You mean the Inspector options menu? The player is already set up and should move. Did you import the project settings?
     
  38. TamerlanShakirov

    TamerlanShakirov

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    The update has already been sent to the Asset Store and will be available for download in the coming days!
     
  39. unicat

    unicat

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    This update is a game changer, holy moly. Respect. Works and feels great here. Only missing swap weapons with mousewheel and shooting with a bow. Thank you.
     
    TamerlanShakirov likes this.
  40. TamerlanShakirov

    TamerlanShakirov

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    Update v1.12 released and available for download!
     
  41. TamerlanShakirov

    TamerlanShakirov

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    Please Note: Next-Gen FPS is renamed to Unreal FPS.
     
  42. lawsochi

    lawsochi

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    Hello everyone, I'm glad that the project is developing so actively, I was glad from the very beginning of the emergence of a competitor to UFPS, but renaming to the same abbreviation ... I do not know, is it a competition? : -?
    А оно вам надо...?
     
  43. TamerlanShakirov

    TamerlanShakirov

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    No, don't think that there is any hidden intent, in Asset Store there are a lot of projects with the same abbreviations.
     
    Last edited: Jul 23, 2018
  44. TamerlanShakirov

    TamerlanShakirov

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    We are glad that you liked it, we will continue to improve the quality of the asset.
    Archery can be implemented using Throw Attack in the Weapon Attack System component.
    The function of switching weapons using the mouse wheel to appear in the next update, it was postponed from the fact that we have radically updated the inventory system it has become more powerful, I think in the next updates we will add this feature.
     
  45. TamerlanShakirov

    TamerlanShakirov

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    We will also update the documentation in the coming days!
     
  46. VirtueRL

    VirtueRL

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    In the update 1.12 you said you add full body, which you did of course and its amazing, but the arms are not attached to the players body, now I am making a multiplayer team deathmatch game with your asset, and I was wondering will the other players be able to see the arms not attached to the player, because if they did it would be a bit funky and I would get a really bad review.
     
  47. TamerlanShakirov

    TamerlanShakirov

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    This is a standard method of hands are usually not tied to the body to achieve high-quality animation of weapons from the first person, for example in Battlefield and Call of Duty is implemented in the same way.
    The that you described is done through layers. Other player cameras only see your body (a certain layer) and your camera doesn't render it. Change weapons in the model of the body can be relative to the inventory. Read what weapons your player holds and display the same on your model with a certain layer that only other players see. In the next update, we will add a component through which you can easily customize the layers.
     
    Last edited: Jul 25, 2018
  48. VirtueRL

    VirtueRL

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    I kinda understand what your saying, so if you were to join my match in multiplayer in my game, would I be seeing you with your SWAT body character with normal arms and a weapon in your hands perfectly normal?
     
  49. simonulloa

    simonulloa

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    Why does the accuracy look so bad when I'm zooming in with a gun in the demo?
     
  50. VirtueRL

    VirtueRL

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    Bro same, they should fix the aiming, it gets very glitchy at times too, like there is a huge delay when aiming out and when aiming in, sometimes the clicking doesn't register. Dear UNREAL FPS, make it so the aiming is like more first person shooters where it is smooth and not glitchy. Thanks.