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Unreal FPS - [Official Thread]

Discussion in 'Assets and Asset Store' started by TamerlanShakirov, Mar 15, 2017.

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Upgrade Unreal FPS to a version of Unity

Poll closed Apr 19, 2019.
  1. Leave Unity 5.6.0 and higher.

    11.5%
  2. Unity 2017.1.0 and higher.

    5.8%
  3. Unity 2018.1.0 and higher.

    13.5%
  4. Unity 2018.3.0 and higher.

    51.9%
  5. Unity 2019.1.0 and higher.

    17.3%
  1. TamerlanShakirov

    TamerlanShakirov

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    We will try to implement this in future versions
     
  2. TamerlanShakirov

    TamerlanShakirov

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    Very soon Easy UI Input will be available for download, start to evaluate and discuss it right now!
    If you have any questions or suggestions write them here or on our email
     
  3. TamerlanShakirov

    TamerlanShakirov

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    What do you mean? Quest system like a Skyrim or The Witcher 3, it's fps system not a RPG system)
     
  4. TamerlanShakirov

    TamerlanShakirov

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    Update 1.10 will be great and it will have to wait a bit, but believe it worth it
     
  5. TamerlanShakirov

    TamerlanShakirov

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    Next-Gen FPS v1.10

    Release Notes Updated (Changes are possible):
    New Weapons Example (8)
    Added New Reload System "OneByOne" (Shotgun style)
    Added Footstep Sounds Manager
    Added Switch Weapon Animation
    Added New Weapon Sounds
    Added New Footsteps Sounds
    Change Weapon Animations
    Change Weapon Models
    Upgrade HitEffect Class
    Upgrade Behaviour Manager
    Upgrade Plugin Installer​
     
    Last edited: May 24, 2018
  6. TamerlanShakirov

    TamerlanShakirov

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    The update is almost ready and will soon be sent to the Asset Store!
     
    FunnyGuy likes this.
  7. play_unity729

    play_unity729

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    PRESALE QUESTION:
    I want to know if this framework have animations or interaction to jump over objects and I mean something like BF1, COD and every AAA FPS does, I don't want something fancy I don't want to see the boots or something like that but I want some smooth jump, theres another Framework that already do that, but this looks more complete, on the video there's no jump over anything to see that. (Sorry for my english)
     
  8. TamerlanShakirov

    TamerlanShakirov

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    Climbing system is available, but at the moment no function of jumping over obstacles, it is in the plans for future updates.
     
  9. TamerlanShakirov

    TamerlanShakirov

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    We are very excited, the update is about to be released very soon, very much hope that you will like it, we replaced absolutely all weapons and animations, we have added many new weapon and AAA animations!
     
    FunnyGuy likes this.
  10. TamerlanShakirov

    TamerlanShakirov

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    Update v1.10 today will be sent to the Asset Store!
     
  11. play_unity729

    play_unity729

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    What animations are added on this Update?
     
  12. TamerlanShakirov

    TamerlanShakirov

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    All weapon and animations absolutely new, added animations:
    Select, TakeOut, Idle, Walk, Run, Reload, ReloadEmpty, Fire, EmptyFire, LoopFire, ZoomIn, ZoomOut, ZoomSingleFire, ZoomLoopFire, ZoomIdle, ZoomWalk
     
  13. TamerlanShakirov

    TamerlanShakirov

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    Update v1.10 has been sent to the store and will soon be available for download!
     
  14. play_unity729

    play_unity729

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    You should do a video with the updates so everyone can see them XD sometimes I don't even notice the updates
     
  15. TamerlanShakirov

    TamerlanShakirov

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    Of course, we updated the screenshots and soon you will update the video, but today you can try out a new demo!
     
  16. TamerlanShakirov

    TamerlanShakirov

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    Next-Gen FPS Update v1.10 Released and available for download!
     
  17. TamerlanShakirov

    TamerlanShakirov

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    See new screenshots
























     
  18. play_unity729

    play_unity729

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    beautiful, but please integrate the vault and prone animations
     
    TamerlanShakirov likes this.
  19. TamerlanShakirov

    TamerlanShakirov

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    Can you describe in more detail what you mean?
     
  20. TamerlanShakirov

    TamerlanShakirov

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    We updated the Demos Next-Gen FPS, try it!
     
    Last edited: May 24, 2018
  21. TamerlanShakirov

    TamerlanShakirov

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    Have you tried the demo yet? Demo working normally?
     
    Last edited: May 24, 2018
  22. TamerlanShakirov

    TamerlanShakirov

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    We added a Demo for MacOS system!
     
  23. unicat

    unicat

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    How to get switch weapon with mousewheel working ? Does nothing here in the demo scene.
     
  24. TamerlanShakirov

    TamerlanShakirov

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    This system is ready however we not activated it yet, in the next update it will be active.
     
  25. unicat

    unicat

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    Ok, thank`s. :)
     
  26. TamerlanShakirov

    TamerlanShakirov

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  27. vazdooh

    vazdooh

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    When do you expect to have 1.11 ready?
     
  28. TamerlanShakirov

    TamerlanShakirov

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    I think that it will not take much time, as Easy UI Input is very convenient and greatly simplifies the whole process.
     
  29. TamerlanShakirov

    TamerlanShakirov

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    Mac OS demo work fine?
     
  30. play_unity729

    play_unity729

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    It would be awesome to include a Vault system to jump over objects or the character can slide under objects like tables or holes in the walls, and prone to get completed on the floor, to get through holes or small spaces:

    Vault Animation:
    https://www.mixamo.com/#/?page=1&query=vault

    Prone Animations:
    https://www.mixamo.com/#/?page=1&query=prone

    Slide Animation (The first):
    https://www.mixamo.com/#/?page=1&query=running+slide+

    Of course this are third view animations, but it's just to give you the idea
     
    TamerlanShakirov likes this.
  31. TamerlanShakirov

    TamerlanShakirov

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    Good idea, we will definitely implement the Vault system
     
  32. TamerlanShakirov

    TamerlanShakirov

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    Next-Gen FPS v1.11

    Release Notes (Changes are possible):
    • New Mobile Control Addon
    • New Inventory System
    • Update Photon Multiplayer Addon
    • Update Crouch System
    • Update BulletHitEffect Class
    • Update FootstepsSoundSystem Class
     
    Last edited: Jun 1, 2018
  33. play_unity729

    play_unity729

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    I
    just finish to implement again all the changes to the version 1.10 XD when this it's going to be released?
     
  34. TamerlanShakirov

    TamerlanShakirov

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    Currently ready:
    New Inventory System
    Update Crouch System
    Update BulletHitEffect Class
    Update FootstepsSoundSystem Class​
    Once we have completed the remaining items, we will release the update. I will soon write a more accurate release date.
     
    Last edited: Jun 1, 2018
  35. TamerlanShakirov

    TamerlanShakirov

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    In the next update will also add a complete menu!
     
    play_unity729 likes this.
  36. play_unity729

    play_unity729

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    on the meanwhile I'm on Unity 2018 using OSX, and I found this issues on 1.10





    Those appear when I shoot the sand bags
     
  37. TamerlanShakirov

    TamerlanShakirov

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    In the Ray bullet change Sand Hit Decal on "BulletImpactSandEffect", most likely there was accidentally selected another object. More information you can get from documentation, section #4.8.2
     
  38. TamerlanShakirov

    TamerlanShakirov

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    Next-Gen FPS v1.11

    Release Notes:
    • New Mobile Control Addon (WIP)
    • New Inventory System (Ready)
    • New UI Menu (Ready)
    • Update Photon Multiplayer Addon (Сompletion)
    • Update Crouch System (Ready)
    • Update BulletHitEffect Class (Ready)
    • Update FootstepsSoundSystem Class (Ready)
     
  39. TamerlanShakirov

    TamerlanShakirov

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    Who works in Unity 2018, Next-Gen FPS working fine?
     
  40. TamerlanShakirov

    TamerlanShakirov

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    Update v1.11 is almost ready, the release is coming soon!
     
  41. Powermayer

    Powermayer

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    Hi, I just bought and downloaded the asset for a new project and I've run into several problems.
    I just tried to test the demo level to chekc if everything is working, so I loaded the scene and i got this compiler error:

    Assets/Next-Gen FPS/Core/Editor/Window/MovementSoundManager.cs(131,36): error CS0143: The class `UnityEngine.AudioClip' has no constructors defined

    Which is this exact line:

    audioClips.Add(new AudioClip());

    So I just for testing purposes made the line a comment so I could see if it works without the problematic line.
    Now I am able to try the demo level, however there are severe problems. As soon as I pick up any weapon I get following errors:

    errorlog.jpg
    And therefore none of the weapons work at all.

    I'm using the 2018.1.1f1 version of Unity.

    I'm basically completely new at working with Unity and C# so please excuse any mistakes I may have made.

    So please, any help would be appreciated.
     
  42. play_unity729

    play_unity729

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    I just comment that line because it's a problem on Unity 2018, I know it's a code problem because it's there, but you can comment that line without problems
     
  43. ThermodynamicsMakesMeHot

    ThermodynamicsMakesMeHot

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    The code always has problems. This guy will spaz out on you when you say so. Be ready for their freak out telling you your lying and its all nonsense and that unity never allows broken stuff on the store...

    HAHA whatever..this guy is a piece of work....I would suggest you invest in a legit FPS system. UFPS2 is on the horizon and it's looking to be the real Next-Gen FPS system. Plus you get amazing support and a solid community without having a dev lose their S*** on you because they created a problem filled asset and you asked for help.
     
  44. TamerlanShakirov

    TamerlanShakirov

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    Today we will send an update which will support Unity 2018
     
    Last edited: Jun 7, 2018
    HeadClot88 likes this.
  45. HeadClot88

    HeadClot88

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    Hey @Tamerlan_S_ Got a few questions -
    I am using a few assets such as Spriteman 3D and SInput. I will link these assets below.

    My questions are as followed -
    What would it take to support SpriteMan 3D as a optional integration for Next Gen FPS?

    I am using an free input system called SInput. It is a really nice input system but I am concerned that the built in input system for next gen fps will get in the way. Any advice on replacing the built in input system with a different one?
     
  46. TamerlanShakirov

    TamerlanShakirov

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    Hello, with the integration of the new input system there will be no problem since we do not have a strict binding to the input system.
    About SpriteMan 3D, I think that there too everything will be fine, but it's hard for me to say anything since I did not use this asset. Send us a copy of this asset to the mail and describe in detail what you want to do.
     
    HeadClot88 likes this.
  47. TamerlanShakirov

    TamerlanShakirov

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    Look at the components of the weapon most likely you did not choose the system.
     
  48. TamerlanShakirov

    TamerlanShakirov

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    We always respond and help our users, also we always listen to the suggestions of our users, you yourself can ask them about it.
    About UFPS 2, I tried its demo version. However, I disagree with you, in UFPS 2 there are no many functions that are in the Next-Gen FPS, we regular update Next-Gen FPS add new features and improve code.
    In addition, Next-Gen FPS has a very user-friendly interface that allows you to easily configure all functions. Next-Gen FPS has a modular code, if you know how to program, then Next-Gen FPS will open up new possibilities for you.
    Price. UFPS costs 75$ + mobile Addon 20$ + Network Addon 20$ = over 100$. Next-Gen FPS costs only 27$ it's very low price, because recommended price 50-80$, however Next-Gen FPS + all Addons costs only 27$.

    P.S. I of course understand that there will always be fans of other assets, but this thread created for discussion Next-Gen FPS and not for advertising other assets.
     
  49. TamerlanShakirov

    TamerlanShakirov

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    We sent update v1.10f1 in the Asset Store soon it will be available for download!

    Release Notes:
    • Added support Unity 2018
     
    HeadClot88 likes this.
  50. Kevin_Jourdain

    Kevin_Jourdain

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    Hi guys ! I there a way to disable the "step-by-step" walking mechanic ? I find it very annoying ^^