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Unreal FPS - [Official Thread]

Discussion in 'Assets and Asset Store' started by TamerlanShakirov, Mar 15, 2017.

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Upgrade Unreal FPS to a version of Unity

Poll closed Apr 19, 2019.
  1. Leave Unity 5.6.0 and higher.

    11.5%
  2. Unity 2017.1.0 and higher.

    5.8%
  3. Unity 2018.1.0 and higher.

    13.5%
  4. Unity 2018.3.0 and higher.

    51.9%
  5. Unity 2019.1.0 and higher.

    17.3%
  1. TamerlanShakirov

    TamerlanShakirov

    Joined:
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    Posts:
    785
    Hi everyone!
    That you think about new update?)
     
    Shodan0101 likes this.
  2. Shodan0101

    Shodan0101

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    Mar 18, 2013
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    Will check the weekend when I have time! Thx for all the hard work!
     
    TamerlanShakirov likes this.
  3. blueFire

    blueFire

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    Nov 27, 2010
    Posts:
    68
    Are there any plans to add a quest system to Next-Gen FPS?
     
  4. ChillyMcChill

    ChillyMcChill

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    Nov 17, 2016
    Posts:
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    Any way to setup splitscreen multiplayer?
     
  5. ChillyMcChill

    ChillyMcChill

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    I also just noticed a multiplayer package :p after decompressing it into my project I cannot seem to get past the login

    I cannot click or enter name/password/connect

    Anyone else have this issue with the multiplayer scene?
     
  6. TamerlanShakirov

    TamerlanShakirov

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    Errors were not observed, however we will check.
     
  7. ChillyMcChill

    ChillyMcChill

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    I got it working with an earlier version of unity but when I connect my player will not move (missing inputs?)

    Is there documentation somewhere?
     
  8. TamerlanShakirov

    TamerlanShakirov

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    Yes of course, go to the tab:
    Next-Gen FPS -> Documentation (Main Documentation)
    Next-Gen FPS -> Input Manager -> Documentation(Input Manager Documentation)​
    Yes, I think you have missing the input settings.
     
  9. Xain

    Xain

    Joined:
    Aug 3, 2013
    Posts:
    68
    Still waiting demo..

    Edit: Just bought it.
     
    Last edited: Mar 29, 2018
  10. TamerlanShakirov

    TamerlanShakirov

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    Next-Gen FPS v1.09f1 Coming Soon!

    Release Notes (Changes are possible):
    Fix Player Movement
    Fix Pistol Animation Controller
    Fix FirePoint​
     
    Xain likes this.
  11. kennyc222

    kennyc222

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    May 7, 2017
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    Where is the Melee Weapons? And Where is the pool in the first demo scene??? As I found out there are some problems in your package...and will you enable mousescroll to switch weapons?

    And also Where is the grenades??
     
  12. TamerlanShakirov

    TamerlanShakirov

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    In Next-Gen FPS included grenade system, its very easy to add, in the Attack System Hadler select the Physics Attack system in the Bullet field add the grenade that is included in the asset, the melee system we will add in the following updates, the pool was removed due to the fact that the system of floating to be in the testing phase, but it is also included in the asset.
     
  13. TamerlanShakirov

    TamerlanShakirov

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    Release Notes v1.09f1 (Change):
    Update Behaviour GUI, now its automatically generate InspectorGUI for your custom systems
    Add Melee Attack
    Add Door/Key Plugin
    Fix Player Movement
    Fix Pistol Animation Controller
    Fix FirePoint
    Fix Spread System Save​
     
    kennyc222 likes this.
  14. kennyc222

    kennyc222

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    May 7, 2017
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    Thanks so much..also if you have time, may you also add moving platform systems? Such as Elevators! And switch for platform activation..

    Don't forget to add scrolling system to switch weapons

    thanks
     
  15. TamerlanShakirov

    TamerlanShakirov

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    Of course!
     
  16. TamerlanShakirov

    TamerlanShakirov

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    Next-Gen FPS Update v1.09f1 is Ready and will soon be sent to the Asset Store!
    Release Notes v1.09f1:
    Update Behaviour GUI, now its automatically generate InspectorGUI for your custom systems
    Add Melee Attack
    Add Grenade Example
    Add DoorKey System Plugin
    Add Platform System Plugin
    Fix Player Movement
    Fix Pistol Animation Controller
    Fix FirePoint
    Fix Remote Body
    Fix Grenade
    Fix Spread System Save
    Fix Physics Attack
    Fix Mecanim System​
     
  17. TamerlanShakirov

    TamerlanShakirov

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    Next-Gen FPS Update v1.09f1 sent to the Asset Store and will soon be available for download!
     
  18. DragonTTK

    DragonTTK

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    Jun 1, 2016
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    Looking forward to this update hopefully fixes a few issues im having regarding animations (switching to guns)
     
  19. TamerlanShakirov

    TamerlanShakirov

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    785
    Next-Gen FPS Update v1.09f1 Released and available for download!
     
  20. TamerlanShakirov

    TamerlanShakirov

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    Next-Gen FPS v1.09f2 Coming soon!
     
  21. TamerlanShakirov

    TamerlanShakirov

    Joined:
    Feb 1, 2017
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    Next-Gen FPS v1.09f2 Coming Soon!

    Release Notes (Changes are possible):
    Upgrade Behaviour Manager
    Added Switch weapon by mouse wheel
    Added Switch weapon animation​
     
    DragonTTK likes this.
  22. DragonTTK

    DragonTTK

    Joined:
    Jun 1, 2016
    Posts:
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    Looking forward to next update i found a few bugs when i was using this i posted them below.

    Bugs:
    Knife swing (if u press left click it goes to swing then stops only fully swings in holding left click)
    Sprinting/jumping at same time causes gun to violently shake - https://i.gyazo.com/4a5d560155cd5b8764699dec6f78a32c.mp4

    Edit: Would be cool in the future as well to see some of the following changes.

    Better fps arms (same arms used for every gun atm 3 diffrent types)
    Sniper rifle (maybe with bullet drop?)
    grenade throwing animation.
     
    FunnyGuy likes this.
  23. TamerlanShakirov

    TamerlanShakirov

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    We tried to get this bug, I understood you jumped while running and got such a jolt, we did as you described, but our weapon did not shake.
     
  24. TamerlanShakirov

    TamerlanShakirov

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    Write your wishes about Next-Gen FPS, we will try to add them in new updates
     
  25. DragonTTK

    DragonTTK

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    Hm weird basically way i got it to happen was a i held down shift to run then i kept spam pressing space to jump while having gun out.
     
  26. TamerlanShakirov

    TamerlanShakirov

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    Сomplex combination)) However, we will still check with what it could be connected.
     
  27. FunnyGuy

    FunnyGuy

    Joined:
    Apr 14, 2014
    Posts:
    13
    Bugs?:

    Over 999+ errors (still playable) that say:
    ArgumentException: Input Button Submit is not setup.
    To change the input settings use: Edit -> Project Settings -> Input
    UnityEngine.EventSystems.BaseInput.GetButtonDown (System.String buttonName) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/BaseInput.cs:74)
    UnityEngine.EventSystems.StandaloneInputModule.ShouldActivateModule () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:159)
    UnityEngine.EventSystems.EventSystem.Update () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/EventSystem.cs:267)

    Wishlist:

    same arms on all weapons (including custom ones maybe?)
    Grenade animation/s
    Fix water for swimming like the video (I couldn't figure it out at least and I realize you are probably testing it still)


    Great update btw, looking forward to upcoming releases :)
     
    Last edited: Apr 10, 2018
    DragonTTK likes this.
  28. TamerlanShakirov

    TamerlanShakirov

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    You have imported the project settings? Most likely you still have the default settings because your Input Manager cannot find the button. Click several times on the errors there to show which Input Manager button cannot find.
     
  29. FunnyGuy

    FunnyGuy

    Joined:
    Apr 14, 2014
    Posts:
    13
    Got it working finally, I had to reimport the settings twice. Thanks
     
  30. Mazxz

    Mazxz

    Joined:
    Jan 30, 2016
    Posts:
    10
    Question: Is the multiplayer work good ?
    And It is easy to use I try to find a battle royal template in unity 3d and the project you got can be a good idea to start with it! I got photon and all but you know just wondering if is working good I mean the multiplayer. Thank you Keep up the good work!
     
  31. TamerlanShakirov

    TamerlanShakirov

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    Multiplayer works, but it's still quite raw, but if you know the programming you should not have problems with the addition of your functionality. Given that many are asking about multiplayer, I think we will pay more attention to multiplayer in the following updates.
     
  32. GWStudio

    GWStudio

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    Sep 27, 2016
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    109
    hi can this AI take cover ??!!
     
  33. TamerlanShakirov

    TamerlanShakirov

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    Not at the moment
     
  34. TamerlanShakirov

    TamerlanShakirov

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    Feb 1, 2017
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    785
    Next-Gen FPS v1.10

    Release Notes (Changes are possible):
    Upgrade Behaviour Manager
    Upgrade Plugin Installer
    Added Switch weapon by mouse wheel
    Added Switch weapon animation
    Change weapon animations
    Change weapon models​
     
    Last edited: Apr 25, 2018
    FunnyGuy likes this.
  35. TamerlanShakirov

    TamerlanShakirov

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    Something, somehow quiet...
     
  36. PandaDriver

    PandaDriver

    Joined:
    Feb 15, 2015
    Posts:
    7
    Is it possible to create a plugin that can change the keymapping from the pause menu?
     
  37. TamerlanShakirov

    TamerlanShakirov

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    Of cource! We wanted to add this feature in the following updates, Next-Gen FPS uses a powerful Input Manager system in which you can dynamically add and change the buttons.
     
    ChillyMcChill likes this.
  38. TamerlanShakirov

    TamerlanShakirov

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    Next-Gen FPS v1.10
    Release Notes (Changes are possible):
    Added Footstep sounds Manager
    Added Switch weapon by mouse wheel
    Added Switch weapon animation
    Change weapon animations
    Change weapon models
    Upgrade Behaviour Manager
    Upgrade Plugin Installer
     
    Last edited: Apr 25, 2018
  39. TheMessyCoder

    TheMessyCoder

    Joined:
    Feb 13, 2017
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    522
    Is swimming back in? Thanks
     
  40. blueFire

    blueFire

    Joined:
    Nov 27, 2010
    Posts:
    68
    Has mobile support been added yet? Thanks.
     
  41. TamerlanShakirov

    TamerlanShakirov

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    Very soon will be added, the next or through next update.
     
  42. TamerlanShakirov

    TamerlanShakirov

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    We will try to finish the swimming system
     
    TheMessyCoder likes this.
  43. TheMessyCoder

    TheMessyCoder

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    Feb 13, 2017
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    Please do and put swimming back, you had it before and broke my heart when you removed it.

     
  44. TamerlanShakirov

    TamerlanShakirov

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    ahah I hope we don't break your heart anymore)
     
  45. TamerlanShakirov

    TamerlanShakirov

    Joined:
    Feb 1, 2017
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    785
    Next-Gen FPS v1.10

    Release Notes Updated (Changes are possible):
    Added More Weapons Example
    Added Footstep sounds Manager
    Added Switch weapon by mouse wheel
    Added Switch weapon animation
    Change weapon animations
    Change weapon models
    Upgrade HitEffect Class
    Upgrade Behaviour Manager
    Upgrade Plugin Installer​
     
    FunnyGuy likes this.
  46. TamerlanShakirov

    TamerlanShakirov

    Joined:
    Feb 1, 2017
    Posts:
    785
    Next-Gen FPS v1.10
    Added More Weapons Example
    Added Footstep sounds Manager
    Added Switch weapon by mouse wheel
    Added Switch weapon animation
    Change weapon animations
    Change weapon models
    Upgrade Footstep sounds system
    Upgrade HitEffect Class
    Upgrade Behaviour Manager
    Upgrade Plugin Installer
     
  47. blueFire

    blueFire

    Joined:
    Nov 27, 2010
    Posts:
    68
    I just bought Next-Gen FPS, installed it and am getting two errors:

    1. NullReferenceException: Object reference not set to an instance of an object
    NextGenFPS.InputManager.GetAxisConfiguration (PlayerID playerID, System.String axisName) (at Assets/Next-Gen FPS/Core/Classes/Input/Source/Runtime/InputManager.cs:804)
    NextGenFPS.InputManager.GetAxis (System.String name, PlayerID playerID) (at Assets/Next-Gen FPS/Core/Classes/Input/Source/Runtime/InputManager_Unity.cs:80)
    NextGenFPS.FPController.GetInput (System.Single& speed) (at Assets/Next-Gen FPS/Core/Classes/Character/FPController.cs:269)
    NextGenFPS.FPController.FixedUpdate () (at Assets/Next-Gen FPS/Core/Classes/Character/FPController.cs:160)

    2. NextGenFPS.InputManager.GetAxisConfiguration (PlayerID playerID, System.String axisName) (at Assets/Next-Gen FPS/Core/Classes/Input/Source/Runtime/InputManager.cs:804)
    NextGenFPS.InputManager.GetAxis (System.String name, PlayerID playerID) (at Assets/Next-Gen FPS/Core/Classes/Input/Source/Runtime/InputManager_Unity.cs:80)
    NextGenFPS.MouseLook.LookRotation (UnityEngine.Transform character, UnityEngine.Transform camera) (at Assets/Next-Gen FPS/Core/Classes/Character/MouseLook.cs:49)
    NextGenFPS.FPController.RotateView () (at Assets/Next-Gen FPS/Core/Classes/Character/FPController.cs:304)
    NextGenFPS.FPController.Update () (at Assets/Next-Gen FPS/Core/Classes/Character/FPController.cs:103)

    I am using Unity 2017.3.0f3 with version 1.09f1 of Next-Gen FPS.

    I created the player by using the Next_Gen FPS/Create/Player menus.

    Jason
     
  48. TamerlanShakirov

    TamerlanShakirov

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    785
    Hello, you not created Input Manager
     
  49. johny256

    johny256

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    Mar 3, 2015
    Posts:
    259
    Adding Main menu? select level unlock level.
    add system buy weapon.
    add system leveling players
    add damage number indicator
     
  50. TamerlanShakirov

    TamerlanShakirov

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    Feb 1, 2017
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    In version 1.11 will be added mobile support