Totally agree regarding candy: 1. I'm doing 2D at the moment (for Sony) but 3D is coming and our lead artist is heavily evaluating UE4/Unity... 2. I'm waiting for Unity 5 before unleashing the apocalypse of criticism, which I think is the comparison we're all wanting really since Tim Sweeney said to check back in 6 months since UE4 is beta at the moment. That's when we can start fairly comparing these two next gen heavyweights. If we compare now, yeah, Unity 4 isn't a patch on UE4's visual power, and it takes a fair bit of work to bring Unity 4 within the same ballpark. Or not, if you've got a credit card and Marmoset + whatever assets, but that's neither here nor there as it's not out of the box. But I think ultimately, visual stuff is gonna take up 25% of my project's time - there's still the making of everything and that's an ongoing worry for me with UE4. Still, time well tell and I think in 6 months that's when the kid gloves come off.