To any Unity folk reading this post, here is my suggestions on Unity Pro price adjustments: Full upfront flat cost: Entire life cycle for every major version -> 1000$ (500$ for each additional platforms, consoles excluded). You can upgrade to new major versions for half price (as usual). Subscription without royalties: - Yearly cost -> 500$ for desktop/web (250$ for any additional platform, consoles excluded). - Monthly cost -> 50$ for desktop/web (25$ for each additional platform, consoles excluded). Note on subscription models: If you ever license this model and your yearly or monthly subscription expires, you can keep using the Pro version but Editor only (no cycles updates, no publishing). If a new major version comes by you must pay the full price, no discounts. You are free to unsubscribe at any time, no penalties. After all this, if you still don't want to pay a dime to Unity for their nice efforts, you can always get Unity Free (actual license terms applies). What do you guys think of this suggestion?