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Unreal Engine 4 FREE...

Discussion in 'General Discussion' started by BrUnO-XaVIeR, Mar 2, 2015.

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  1. CDMcGwire

    CDMcGwire

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    Who on the internet is going to humiliate you for being poor?

    I swear 90% of the internet is people claiming to be poor. Also, I think it's more likely that, while you're using the personal license, you will still have an audience that understands where you're coming from. By the time your audience would complain about that sort of thing, you'll probably will have made enough money to upgrade. You have to upgrade at a certain profit level anyways.

    Another note; Man, a lot of people are really extreme with their reactions to this stuff. On Monday, people were acting like a Walmart had just opened next to the one and only local store in town. Now people are whining about their free version of Unity, which now includes all of the features of the engine itself, has a sticker on it.

    But that's the internet.

    I for one am excited to have access to, and develop for, both. It's a wonderful thing that I can put on my resume that I have experience developing for two, top-tier game engines. On top of that, it's easier than ever, as a solo hobbyist (maybe I should get a team someday...) to develop games with a high level of quality.

    So exciting times these are. Exciting times!
     
    Last edited: Mar 4, 2015
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  2. kebrus

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    Internet? I think you misunderstood, what i meant is, if I ship a game with that wording i would feel embarrassed and humiliated for not affording having unity 5 pro.

    But I thought I was being obvious with the whole "profit meme" thing, while I do think the wording in the splash screen could be better I also think it's not the huge problem people are making it to be. You could very well make an awesome game, sell it, get enough money out of it and get the pro version if that screen really bothers you.

    These are indeed exciting times, even source 2 was announced ^^
     
  3. zenGarden

    zenGarden

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    Yes, they made it too distinctive about the free edition calling it "Personnal" on the splash screen.
    They just need to remove or change the words like "Unity Powered" and it will be ok.

    But when the reviews of your game are done , they will state : it was made with a free version for hobbyst, not the Pro version of the engine.And many people can misunderstood that , and forget all work and investment that have been put on the game even using the Free edition.
     
  4. zombiegorilla

    zombiegorilla

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    Then don't make a dodge looking game.
     
  5. hippocoder

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    Actually the press and reviewers aren't stupid people like you're trying to make out. They're smart, write well and fully understand it's engine feature complete.

    After all they're reporting that right now. It's not as if they don't know. Actually, everyone knows. It's huge news that the free (personal) version has the same features.
     
  6. tiggus

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    You are 100% correct of course, but nitpicking the wording gives us something to do while we pretend to work.
     
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  7. CDMcGwire

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    It's possible that they will instead be impressed by how good the game is despite the obviously low budget, is it not?
    I find people have worse reactions to hearing a lot of money was spent on something of sub-par quality (AAA being the standard to the public eye, for better or worse), than they do knowing that something was even made in the first place for next to no monies.
     
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  8. Woodlauncher

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    I did not say that at all. I doubt it will make more people think your game will suck than if it just showed the Unity logo.
     
  9. Deleted User

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    Or wait for Enlighten to crawl so slowly it goes backwards in time.
     
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  10. zenGarden

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    Who said Enlighten not be good ?
     
  11. Deleted User

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    I'm baking a scene right now, been waiting soooo long. Much prefer lightmass personally, but the final result might be worth it (I hope).
     
  12. nipoco

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    I have the feeling some UE4 advocates just come here to find some sort of justification why they have chosen UE4 over Unity5, looking for the hair in the soup to get a self-affirmation.

    It's also funny to see that rarely Unity people go over to the Unreal forums and write dozens of posts how awesome Unity is. I guess they are too busy making actually stuff with Unity, rather than wasting their time.
     
  13. ShilohGames

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    I used to think Lightmass was horribly slow. Using Enlighten in Unity 5 has made me realize that any advanced lighting system is slow. It seems like even relatively simple scenes take a very long time to bake in Enlighten, but I'm guessing that will only improve with time. Maybe Enlighten should use the GPU to speak up baking.
     
  14. Deleted User

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    Who is this aimed at? I constantly use both and as this is a new release it's worth checking out. But I'll pull no punches with what needs to be improved.
     
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  15. thxfoo

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    News Update: UE4 now includes access to PhysX source code.
     
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  16. thxfoo

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    Anybody seen the Epic Open World Demo and how it was created? 100 square miles (10 times Skyrim), without loading, all dynamic light, dynamic GI. And then how they created the resources and the world and the tech: Holy f#cking Cow, I want that workflow (creating models from photographs)...
     
  17. Deleted User

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    I did yeah, ours is 4X 20KM2.. A lot of mountains and scenery so it's quite a bit smaller, but still massive compared to Skyrim. Once you get the hang of it, it's really simple to do, biggest problem is world machine and landscape mats.
     
  18. Woodlauncher

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    Any videos up besides the Kite cinematic?
     
  19. thxfoo

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  20. hippocoder

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    I actually thought the terrain was drop dead gorgeous. I have my doubts one can do terrain quite as good in Unity. I look forward to Unity's new terrain matching that with really high performance grass.
     
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  21. zenGarden

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    Nope, i like what UT5 has right now, i wanted to know why it was so slow. I hope baking times will be improved throught time. But it's also long in UE4. Only Crysis has real time GI.
     
  22. kebrus

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    New? what do you mean? besides speedtree is there anything new I'm missing?

    Bakes are done onto texel level so the higher surface area you have the more it has to bake. You can notice this pretty quickly if you put down a terrain.
     
  23. Breyer

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    in future will be completely rewritten, we already know that unity have dedicated terrain team thanks to small leaks from unity in official input system thread as far as remember
     
  24. kebrus

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    For real? you just made my day o_o

    can you point me to that thread?
     
  25. Breyer

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  26. hippocoder

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    I wouldn't expect it any time soon, and we're moving on with normal terrain for now however our terrain is nondestructively made, that is, it uses heightmaps, splatmaps and megashapes to define it so it should in theory upgrade well to pretty much anything.
     
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  27. zenGarden

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    This means Asset Store if you need better terrain and better shaders.
     
  28. hippocoder

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    Yes we use some great ones from asset store :)
     
  29. Tomnnn

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    I recommend connecting an additional potato to the power supply.

    @nipoco you sure people aren't experiencing UE4 norms? Crash or not, you still need to close unreal between code changes for them to take effect. Also, those are some damn high set shaders by default, it's not unusual for anything less than several NVIdia 91023 super titans linked together with a nuclear power plant to have a shader compile time of well over an hour.

    @hippocoder

    I've always wanted to know... is your avatar an ape at a laptop or an ape taking a selfie with a flip phone?
     
  30. thxfoo

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    These times are long gone. It now also reloads assets if they change on the fly.
     
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  31. Antigono

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    I am prowling the unity forums since this great week with all this great news. Im happy becouse i have lots of tool to choose. For now UE4 is my choose, but I surely will use both.
    Just want to tell to you Tomnnn that you're very misinformed
    and finally, leave a huge thank to UT for giving us Personal Unity edition
     
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  32. hippocoder

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    It's an ape at a laptop with a cat on top. I'm ape at simian squared, but hippo here. A hippape of some kind. Hairy, yet aquatic.
     
  33. Jingle-Fett

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  34. angrypenguin

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    There's been a free version of Unity for yonks as well as plenty of other free and/or ultra-cheap tools, and I haven't seen a single game review that points out when one is used. Is that even a thing?
     
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  35. HemiMG

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    I'm not sure it's as bad as he states, but I don't think he meant professional reviews. User reviews have been a thing for a number of years now. And the whole "Unity games suck" mentality comes directly from the splash screen requirement for free and its removal from pro. If users don't know that Unity Personal Edition is better than the previous Unity splash required engine, it'll likely add an extra layer of that mentality into their heads. Making a game in Unity free is already an uphill battle because of that preconception. I'm not scared of that battle. I'm confident in every game I've worked on. It doesn't mean I wouldn't like for that battle to not be there, and certainly doesn't mean that I want the hill getting steeper. Ultimately, we'll all deal with the requirement. But a wording change seems like such a minor thing to alleviate the concerns that many are expressing.
     
  36. Tomnnn

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    oh wow, I never noticed that. I could swear that was a crown, but now it's clearly a cat xP These eyes of mine...

    I imagine there's a little bias and tolerance for derailing a UE4 thread ;)

    It was still the case for me in 4.6, though it was my first project and I had just setup visual studio... eh, maybe it is just bugs then :D

    @Antigono I've been informed recently that the crashes are unique to me (and everyone else). So it's just bugs. I guess needing to restart after editing code is... not a uniformity. Dunno why I had to, I read it used to be the case so I didn't question it. The requirements thing is a joke since most of us at NJIT (in game dev) do our work in class... so we bring laptops. And unity has significantly lower requirements to run the editor :p

    It took my laptop like 20 minutes to compile the shaders for the matinee scene, lol!
     
    Last edited: Mar 5, 2015
  37. Metron

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    You're better than me... I always thought it was a big, fat helicopter... with tiny helicopter blades...
     
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  39. zenGarden

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    I use UE4 in a old laptop with a Radeon 7000 series, and compiling takes some time but not 20 minutes.
    Or you have a very very old lap top.

    For requirements, yes UE4 is really exagerating a lot , and they still not do anything to make the editor more lightweight , the don't bring any optimisations for the editor itself.
    For this point : yes , it's a shame Epic not working on that :mad:
     
  40. Tomnnn

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    The initial estimate was ~20 minutes, and I left for about that long. I'm sure the timer jumped a bit, but it was definitely more than 10 minutes - but that's ok because it was a cinematic thing. I don't remember which computer I ran it on. It was either my backup laptop with 16gb of ram and an nvidia 650m or my newer computer with 16gb ram and an nvidia 860m. It was most likely the backup computer. I definitely have the RAM for it, but I think laptops weren't meant to do cinematic rendering / shader compiling :p
     
  41. Deleted User

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    How do you run it on that ancient old bucket? Were rocking 780Ti's and even the mobile demo struggles to get 60FPS!.

    Obviously that's everything maxed out, but I noticed the scalability settings A) don't have a massive impact and B) make everything look ugly which kind of makes Unreal pointless.
     
  42. zenGarden

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    I run UE4 with 4go laptop , and shader compilation is not so long.
    You'll have to be even more patient baking GI in Unity then :D

    It's small level gameplay test with some models only , not big stuff. That's why it runs. I could make some Bomberman game or some Diablo like one, but nothing too high indeed. I got frame rate at 30 fps , adding some materials and models it drops down.
    I agree it's not possible to work with UE4 on low machines if you need to be productive and not wait for compilation or slow editor.
    Unity wins about system requirements.
     
  43. thxfoo

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    Also it should be incremental, right? So if you open a huge demo it takes long the first time if it has to compile everything.
    But if you work on your own project you add stuff incrementally, so never that long of a wait.

    Edit: my hint is use a notebook cooler pad. Otherwise it maybe does not run with max power if the heat sensors say it is going to melt soon.
     
  44. Deleted User

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    Well we use shader caches and have a render farm for lightmass. It runs pretty well..
     
  45. Tomnnn

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    I did mention that I opened the matinee project for the first time. It has thousands of shaders lol.
     
    Last edited: Mar 5, 2015
  46. MoonbladeStudios

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    people... they give away all the unity pro features for free (except the dark skin and splash screen) and you are complaining about those?!?!?!?! it would been better if they keep the pro and free as in the Unity 4 versions?!?!?!
     
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  47. zenGarden

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    The problem is the previous Logo didn't downgraded your status saying "Personnal" , it was just a logo.
    It is too much asking a so small favour ?

    They give for Free, i think it was no choice as people not able to get PRo and wanting all features just departed to Unreal 4 now totally free and giving you the sources and more tools and better graphics.

    But yeah, Unity 5 rocks.
     
  48. ChipMan

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    My PC can't even run such an engine -.-
     
  49. hippocoder

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    Yes. You can derail this thread into all sorts of tangents such as "Unity's free too! nyah" and so forth, as it's arguably the most unimportant thread on the forums. To illustrate this point, I present you with a potato.

     
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  50. Sslaxx

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    What, less important than the splash screen thread?

    Now I'm going to regret posting this...
     
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