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Discussion in 'General Discussion' started by BrUnO-XaVIeR, Mar 2, 2015.
Competition is beautiful
5% royalties on whatever money you make is definetly not free.
poor Hippocoder, he will be crazy with this news and threads about.
Goodbye Unity3d. Your price/subscription model has failed.
This is crazy. I'm honestly considering porting my current project to UE4. I'd really like to know how Unity is supposed to compete with this.
it's great that they're recognizing the significant concerns of entry costs for what is essentially a hobby for a great deal of people
should be merged with this thread: http://forum.unity3d.com/threads/ue...k-after-announcement-what-could-it-be.305891/
received the email 5 mn ago. Wanted to rush on the forum to see how many threads about it popped up already... lol
at least I posted before it got closed. Waiting for the big announcement AT GDC. good bye thread.
yeah, something that unity will never do. they milking as long as it goes.
there's always unity 3d free edition now in direct competition with a full featured industry proven engine with a minimal catch
this thread will be closed but Unreal is FREEEEEEEE.
unity vs unreal? do you really want to go down that road? rofl
Sweet, now I got more people to play UT3 with.
Yey, what I predicted in the other thread when the site went offline.
A good deal for me ;-)
Pay 19$ get 30$.
This is pretty great news! You can bet that this would never have happened without healthy competition from Unity. As far as Unity not being able to compete, I can only speak for myself but I don't think I'm going anywhere. Unity still allows me to develop stuff much quicker than what I could achieve with Unreal (probably) and as it has been said numerous times before, any commercially successful project will probably pay more from 5% royalties.
All that being said I'm a free user so my loyalty may not be that important
Depends, for me Unity is $2900(made a few bucks on some ios games) whereas UE4 is $0.
I've been working with their Tech for close to a year... And I gotta tell you I'll gladly drop them those 5% with a gigantic smile on my face and never looking back.
The only way that Unity can better this offer is pay to developers for use Unity.
No, but all of its "Unity Pro" features are free to use for more than 30 days without selling one of my kidneys to pay for a license. Or use some shady method.
Now I can try this thing called BluePrint and see what the fuss is about.
edit: Lets see what Unity announces.
Very sad....it means the announcement on Wednesday will be overlooked just like it was last year.
I hate the Walmarts of the world. They succeed by undercutting everyone else, and this one is getting money from some huge Chinese conglomerate.
It's good but doesn't affect me much as Unreal Engine doesn't work fast on my Laptop or my MacBook Air.
And their mobile support looks dubious.
And as I mostly make stuff for mobile on my laptop...
But you know, as a fun toy to play with, its nice.
Hang on, that means that that everyone who previously paid for Unreal Engine were just financing the development of a free product... do you feel a bit cheated?
@Teila - what announcement? Is there a secret announcement?
The market is a game and this game is won by Unreal.
unreal = open sourcecode = faster development of engine = more, better updates and upgrade.
Not quite the right analogy though, it isn't like unreal is some cheap knockoff. It would be more like nordstroms undercutting walmart..
Yeah, I think for mobile Unity is king. But there are those who don't care for mobile.
Yes. New toys are always fun to play with.
Oh, it is so on.
This is the #1 reason I've dropped aside all my Unity Pro Licenses (even Unity 5 Pro) and got onboard.
Unity Tech should've understood that; in the very same second UE4 came around I knew how fast the engine would grow (and still growing waaayy too fast).
Well, to be fair UE4 is NOT an industry proven engine. Afaik there are almost no games out there made with UE4.
UE3 may be industry proven and battle-tested, but since UE4 is built from the ground up (for sure there are similarities between UE3 and UE4), open-source AND in an continous development I wouldn't say it's battle-tested.
So what you're saying is that Unity Pro 5 will also be free? And that I can continue to leverage my C# skills?
If u make less than 3k$ per. Quarter. Per. Product - it is!
Hi fyi they actually returned me the amount of money in form of balance in my account that I have spent so far for the recent subscription. I think the balance is use for purchase marketplace assets.
5% After the first 3k per quarter to be precise. It is not 5% straight up.
How are they making money then? Presumably some people are paying their 5%? Or are they not making money perhaps yet and this is a desperate measure? I wish I could see their finances!
@yoshirotee yeah i got some marketplace vouchers too.
Really the most costly of a software is the I+D the in the stage of maintenance and upgrading the cost are minors then for Unreal this model is fine.
it's largely financed by big name studios buying special commercial licenses upfront as well as profits from ue3 which was pretty much a standard go-to engine
Nice, I'll probably try it after I finish my current Unity project.
That said, more games would be made with UE4 if their fans actually work with it instead of wasting time in the Unity forums (I've always found that weird).
Shocking news , game dev is becoming very affordable for all people now, even with big engines. Thanks Mr Epic.
Unity stays the more easy to use, and has C# out of the box, better 2D support and plugins, better mobile support.
But Unity for big games has now a big challenger , now everyone can download UE4 engine and make a game directly
How will react Crysis with their subscription , because it don't make lot of sense, perhaps royaltie free, but some tools on Crysis SDK requires you to pay a license.
And what will be UT5 announcement baceuse people making BIG games for desktop, a lot i feel will jump to UE4 now.
This is good, Unity needs to feel more pressure since they have gotten pretty lazy with their pretty much monopoly, before the ue4 came.
Now we can look forward to more speedy updates and many new features, since they will be necessary if unity wants to stay alive .
I don't plan switching to UE4, but i am sure glad it is around.
That's a pretty massive announcement.
I bought Pro for my indie projects and I'll still be paying it off for a year... so ouch.
Maybe Unity will throw us some kind of bone. We'll see I guess.
As a reminder: http://forum.unity3d.com/threads/unity-announcement-special-event-livestream.305907/
Is it per-product? That doesn't sound right.
If you're paying royalties on a per-product basis, that seems like it'd be a nightmare to manage.
I hope that this has a lession for some Unity Team members and treat better the community, in spite of everything i will be using unity in my actual project whataver happens.
Ah I see. So they get money from the big guys. But also the benefit of all the feedback from the indie community. Interesting. It's a win-win-win.
I think I will start selling software using this model!
Sometimes I think I must be taking crazy pills... so much hype over a $19 a month saving.
they seam to be quiet despred to get there market share. I would laught so hard if this would backfire one day. *let the hate come*
However I dont care. I will stick with Unity but competition is always welcome. Hopefully this will mean that all these UE4 is so much better threads will stop to appear.
keep on rocking Unity!
When Unreal4 First anounced their new subscription plan, and we all said to Unity to change their business model (at least on subscription to compete with UE4), they took like a week or two to answer, and their answer was something like
"we don't see any problem with our model, we've had no effect on our sales, and we're still cheaper because we have the free version"
This I find it so naive, they're not taking into cosideration that Unity's subscription is a 1 year commitment, you can't cancel it before that, in UE4 back in that day you could just pay once, and cancel no forced time... and obviusly they would not see any difference on their user base, because most of them are inside that 1 year plan, they can drop out, but now it's almost like a year after that... my subscription expires in about 3 months.
Sadly I love Unity, buth there's a Point where you just can't defend something without sounding ridiculously dogmatic.
Even if I make 3,000 per quarter per product I would be paying $37.5 per month wich is Way less than the $245 I pay each month, even if I make $0 revenue.
This is truly insane... yes there is the Free version of Unity, but I'm not interested in that, that's not full featured, where the now Free version of Unreal is Fully featured, and free if you earn less than 3,000...
Honestly Unity needs to change or will lose lots of their Userbase...