Hi, working on a 2D game and I thought using a Rigidbody would be the best thing to use, but the results of the jump just aren't the same every time. Here's a video... I just want the jump to be the same every time I press the jump button... Can anyone help please?
I figured it out if anyone else needs a solution... I just instead used: rigidbody2D.velocity = new vector3(0, 8, 0);
Ideally you would be using rigidbody2D.AddForce(Vector3.up * jumpStrength, ForceMode2D.Impulse); Where jumpStrength = 8f.