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Unpack a prefab instance?

Discussion in 'Visual Scripting' started by johnjannone, Jan 2, 2021.

  1. johnjannone

    johnjannone

    Joined:
    Oct 3, 2019
    Posts:
    1
    Anybody tried to unpack prefab instances (i.e. turn Clones into persistent Unity objects) in Bolt? I've tried a number of approaches, in both the spawning graph and the prefab graph, but they all return "null" as the Instance Root. (This graph is one attempt in the prefab itself; have tried it also referencing "self"). Any thoughts?
    upload_2021-1-2_16-32-49.png