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Unpack a prefab instance?

Discussion in 'Visual Scripting' started by johnjannone, Jan 2, 2021.

  1. johnjannone


    Oct 3, 2019
    Anybody tried to unpack prefab instances (i.e. turn Clones into persistent Unity objects) in Bolt? I've tried a number of approaches, in both the spawning graph and the prefab graph, but they all return "null" as the Instance Root. (This graph is one attempt in the prefab itself; have tried it also referencing "self"). Any thoughts?