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( Unoffical ) What do you think about Autodesk Kynaspe in unity?

Discussion in 'General Discussion' started by HeadClot, Nov 12, 2011.

  1. HeadClot

    HeadClot

    Joined:
    Jan 23, 2010
    Posts:
    212
    I noticed that Unity is going to put some new form of path finding solution into Unity3D as stated in the unity road map blog.

    I would love it if unity put in Autodesks Kynapse technology into unity3D.

    Do you think Kynapse would be a great solution for unity's pathfinding system?
     
  2. the_motionblur

    the_motionblur

    Joined:
    Mar 4, 2008
    Posts:
    1,774
    No. For one reason ... anything Unity can afford to create and maintain themselves is safely integrated and maintained no matter what the other parties decide to do. Also a pathfinding solution natively integrated into Unity is way closer to Unity's own tech and can be adjusted to their needs perfectly.

    What I saw in the keynote seemed pretty cool. So what is Kynapse able to do that Unity's solution isn't?
    That's an honest question. I'm not that familiar with Kynapse.
     
  3. HeadClot

    HeadClot

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    Which part of the key note had the Path-finding solution for unity?

    I would like to see it :)

    Here is a link to the Kynaspe feature page.
     
  4. hippocoder

    hippocoder

    Digital Ape Moderator

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    the keynote showed pathfinding and crowds, watch the video
     
  5. HeadClot

    HeadClot

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    Jan 23, 2010
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    I saw it and I have to say I like unity's solution better.
     
  6. Vert

    Vert

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    +1